靜謐之曲

靜謐之曲
靜謐之曲Name靜謐之曲
FamilyCrafted Item, Weapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeAttack %
Base Substat9%
Weapon Affix深海弦振
Affix Description受到治療後,造成的傷害提升16%,持續8秒。角色處於隊伍後臺也能觸發。
Description外觀奇異有如海中生物的長弓,弦振之時似乎毫無聲音。
Weapon Ascension Materials
悠古弦音的殘章
濁水的一滴
牢固的箭鏃
悠古弦音的斷章
濁水的一掬
銳利的箭鏃
悠古弦音的樂章
初生的濁水幻靈
歷戰的箭鏃
悠古弦音的迴響

Table of Content
Weapon Stats
Weapon Affix
Item Story
Obtained From
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
142.49.0%
20108.9315.9%
悠古弦音的殘章3
濁水的一滴3
牢固的箭鏃2
摩拉5000
悠古弦音的殘章3
濁水的一滴3
牢固的箭鏃2
摩拉5000
20+134.8315.9%
40204.8323.18%
悠古弦音的斷章3
濁水的一滴12
牢固的箭鏃8
摩拉15000
悠古弦音的殘章3
濁水的一滴15
牢固的箭鏃10
摩拉20000
悠古弦音的斷章3
40+230.8323.18%
50265.8626.81%
悠古弦音的斷章6
濁水的一掬6
銳利的箭鏃6
摩拉20000
悠古弦音的殘章3
濁水的一滴15
牢固的箭鏃10
摩拉40000
悠古弦音的斷章9
濁水的一掬6
銳利的箭鏃6
50+291.7626.81%
60326.7830.45%
悠古弦音的樂章3
濁水的一掬12
銳利的箭鏃9
摩拉30000
悠古弦音的殘章3
濁水的一滴15
牢固的箭鏃10
摩拉70000
悠古弦音的斷章9
濁水的一掬18
銳利的箭鏃15
悠古弦音的樂章3
60+352.6830.45%
70387.6634.07%
悠古弦音的樂章6
初生的濁水幻靈9
歷戰的箭鏃6
摩拉35000
悠古弦音的殘章3
濁水的一滴15
牢固的箭鏃10
摩拉105K
悠古弦音的斷章9
濁水的一掬18
銳利的箭鏃15
悠古弦音的樂章9
初生的濁水幻靈9
歷戰的箭鏃6
70+413.6634.07%
80448.6837.71%
悠古弦音的迴響4
初生的濁水幻靈18
歷戰的箭鏃12
摩拉45000
悠古弦音的殘章3
濁水的一滴15
牢固的箭鏃10
摩拉150K
悠古弦音的斷章9
濁水的一掬18
銳利的箭鏃15
悠古弦音的樂章9
初生的濁水幻靈27
歷戰的箭鏃18
悠古弦音的迴響4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1受到治療後,造成的傷害提升16%,持續8秒。角色處於隊伍後臺也能觸發。
2受到治療後,造成的傷害提升20%,持續8秒。角色處於隊伍後臺也能觸發。
靜謐之曲
摩拉1000
3受到治療後,造成的傷害提升24%,持續8秒。角色處於隊伍後臺也能觸發。
靜謐之曲
摩拉2000
4受到治療後,造成的傷害提升28%,持續8秒。角色處於隊伍後臺也能觸發。
靜謐之曲
摩拉4000
5受到治療後,造成的傷害提升32%,持續8秒。角色處於隊伍後臺也能觸發。
靜謐之曲
摩拉8000

Item Story


傳說隕落海淵的勇士曾留下這柄奇弓,弓身泛著珠鈿與秘銀光澤。
如在極深的黑暗海域或無光的真空中撥弦那般,其弦振毫無聲響。

在遠古的宏大時代,曾有魔像組成軍團與深海中的龍族廝鬥。
海生的龍裔曾是一支暴虐的族群,由名為斯庫拉的親王統治,
那時,龍王斯庫拉挾蠻族與龍蜥組成的大軍驅入古國的關口,
持弓的軍團曾前往抗擊,直至大調律師將斯庫拉的力量封印…

在那之後,一度榮耀的王國完全化作了散布海床的丘墟,
但魔像軍團的殘兵仍在日光無法投射之處與龍裔纏鬥著…
靜謐的海淵從未被血戰擾動,化為頑石的心卻逐漸崩塌。
最後的弓手與落單的龍裔,在某時刻達成了和解的協議。

利爪與牙齒無休無止的碰撞漸令人心生煩躁,
刀劍與弓矢在無光海淵之下也不再引人注目。
亡國的騎士與龍蜥的勇士不禁哈哈大笑起來,
丟棄累贅的武器,彷彿掙脫了無意義的仇鬥…

至於後來靜謐的海淵之下所發生的,後世的歌劇有著無數種解讀與演繹。
有人說他們各自背叛了自己所屬的家鄉,同其他流放者建立全新的聚落…
同這柄古老的良弓一樣,諸多故事終究沉入無聲海淵,化作荒唐的傳說。
最終「蠻荒」統治曾經的國土,許多故事與歌也演繹為無害的虛構戲劇…

Obtained From

Recipe

IconNameRecipe
靜謐之曲
靜謐之曲
央陸弓原胚1
+
萃凝晶50
+
白鐵塊50
+
摩拉500
+
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Unlocked By

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圖譜:靜謐之曲
圖譜:靜謐之曲Forging Recipe, Recipe
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14 responses to “靜謐之曲”

  1. this is kinda meh just because stringless, rust and slingshot exist and give better bonus, but if you dont have any available then it may be a decent option, the only character that actually gets buff from this weap is maybe ganyu freeze, but i run that team with no healer so not really

      
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    • It is most likely going to be good on Lyney if you do not have his signature or other 5* waiting for him.
      Since he looses HP from CAs and regenerate from Skill.

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    • It’s a pretty good bow for Childe because it full utilizes his entire kit. Rust only buffs NA and Stringless only focuses on his burst. This bow will be beneficial to both including his CA/Charged shots.
      Similarly any other archer played on field with good Atk scaling skill/burst damage can use this over Stringless which uses EM.

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      • but still slingshot exist, crit rate and buffing his normals and charged attacks might amount to more dmg, but yeah, he may be one of the few options to use this bow better than most of the alternatives

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  2. Fischls burst heals her right? so this works great on her. consistent general dmg up and potentially a boost to off field Oz if you do a party wide heal while he’s out.
    huh this thing actually makes Mikas burst slightly relevant for yoimiya or other NA bow users.

      
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      • do we actually know this? like, what is the priority of actions here, does she heal herself first or does she summon oz first? is there no consistent priority and would it be random if oz gets buffed? does overhealing even count? idk, i think there might be more factors to consider and test until we can get a proper answer on how useful this weapon/set of weapons could be

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        • Fischl at C4 heals 20% of her HP once her burst duration ends. So to proc this effect, Fischl needs to use her burst, then after it expires (10s) she receives healing and weapon effect activates, now if you use her skill immediately after, Oz will be receive the buff.

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          • you’re incorrect on something, fischl’s burst duration isn’t 10 secs, that’s oz’s, if you read her burst it says that after it ends oz will “remain on the field” a.k.a. oz is summoned, but still is elemental skill damage and duration, not burst, if you use a c4 fischl you’ll see it heals her the moment the burst summons oz, that’s why the priority of effects/actions would be something nice and important to know, if oz is summoned first then a recast is needed, if fischl is healed first then it’s not

        • To me the big questions with these “heal then buff” weapons are:
          – Does the effect activate when eating food? Like if you use the NRE to heal?
          – Also, no cooldown is mentioned, so could healers like Kuki or QiQi who can consistently keep heals going mean that the buff could be kept up indefinitely? If so, that could be very interesting.

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          • As for NRE it probably activates but it ain’t that useful really, only maybe if you doing like co-op or some kind of solo/healerless showcase in the overworld, but with its low duration your character will probably become full and not able to eat anymore before the fight ends
            As for the healers it probably works like that but since we don’t know if overhealing counts then characters like QiQi who heal too much might not benefit if it doesn’t since you’d need to also take constant damage to heal to keep the passive active

        • just in case anyone else comes here and reads this, fischl needs to recast oz for the buff to work after burst.
          or you can just have a healer do it’s thing before her, and yes, overhealing counts to activate it.

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