烈陽之嗣

烈陽之嗣
烈陽之嗣Name烈陽之嗣
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack43.73
Substat TypeCritical Rate %
Base Substat4%
Weapon Affix陽炎古道
Affix Description重擊命中敵人後,會向命中的敵人降下陽炎矢,造成攻擊力60%的傷害,並為受到陽炎矢傷害的敵人施加持續10秒的灼心效果。裝備者的重擊對處於灼心狀態下的敵人造成的傷害提升28%。陽炎矢每10秒至多觸發一次。
Description赤王國度的古老時代所留下的古代長弓,其上雕刻著不可理解的古老文字與莊嚴圖案。
Weapon Ascension Materials
烈日威權的殘響
來自何處的待放之花
蕈獸孢子
烈日威權的餘光
何人所珍藏之花
螢光孢粉
烈日威權的夢想
漫遊者的盛放之花
孢囊晶塵
烈日威權的舊日

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
143.734.0%
20118.577.07%
烈日威權的殘響3
來自何處的待放之花3
蕈獸孢子2
摩拉5000
烈日威權的殘響3
來自何處的待放之花3
蕈獸孢子2
摩拉5000
20+144.477.07%
40225.9910.3%
烈日威權的餘光3
來自何處的待放之花12
蕈獸孢子8
摩拉15000
烈日威權的殘響3
來自何處的待放之花15
蕈獸孢子10
摩拉20000
烈日威權的餘光3
40+251.9910.3%
50293.3611.92%
烈日威權的餘光6
何人所珍藏之花6
螢光孢粉6
摩拉20000
烈日威權的殘響3
來自何處的待放之花15
蕈獸孢子10
摩拉40000
烈日威權的餘光9
何人所珍藏之花6
螢光孢粉6
50+319.2611.92%
60360.913.53%
烈日威權的夢想3
何人所珍藏之花12
螢光孢粉9
摩拉30000
烈日威權的殘響3
來自何處的待放之花15
蕈獸孢子10
摩拉70000
烈日威權的餘光9
何人所珍藏之花18
螢光孢粉15
烈日威權的夢想3
60+386.813.53%
70428.6915.14%
烈日威權的夢想6
漫遊者的盛放之花9
孢囊晶塵6
摩拉35000
烈日威權的殘響3
來自何處的待放之花15
蕈獸孢子10
摩拉105K
烈日威權的餘光9
何人所珍藏之花18
螢光孢粉15
烈日威權的夢想9
漫遊者的盛放之花9
孢囊晶塵6
70+454.6915.14%
80496.7216.76%
烈日威權的舊日4
漫遊者的盛放之花18
孢囊晶塵12
摩拉45000
烈日威權的殘響3
來自何處的待放之花15
蕈獸孢子10
摩拉150K
烈日威權的餘光9
何人所珍藏之花18
螢光孢粉15
烈日威權的夢想9
漫遊者的盛放之花27
孢囊晶塵18
烈日威權的舊日4
80+522.6216.76%
90564.7818.38%

Weapon Affix

LvAffix ProgressionMaterials
1重擊命中敵人後,會向命中的敵人降下陽炎矢,造成攻擊力60%的傷害,並為受到陽炎矢傷害的敵人施加持續10秒的灼心效果。裝備者的重擊對處於灼心狀態下的敵人造成的傷害提升28%。陽炎矢每10秒至多觸發一次。
2重擊命中敵人後,會向命中的敵人降下陽炎矢,造成攻擊力75%的傷害,並為受到陽炎矢傷害的敵人施加持續10秒的灼心效果。裝備者的重擊對處於灼心狀態下的敵人造成的傷害提升35%。陽炎矢每10秒至多觸發一次。
烈陽之嗣
摩拉1000
3重擊命中敵人後,會向命中的敵人降下陽炎矢,造成攻擊力90%的傷害,並為受到陽炎矢傷害的敵人施加持續10秒的灼心效果。裝備者的重擊對處於灼心狀態下的敵人造成的傷害提升42%。陽炎矢每10秒至多觸發一次。
烈陽之嗣
摩拉2000
4重擊命中敵人後,會向命中的敵人降下陽炎矢,造成攻擊力105%的傷害,並為受到陽炎矢傷害的敵人施加持續10秒的灼心效果。裝備者的重擊對處於灼心狀態下的敵人造成的傷害提升49%。陽炎矢每10秒至多觸發一次。
烈陽之嗣
摩拉4000
5重擊命中敵人後,會向命中的敵人降下陽炎矢,造成攻擊力120%的傷害,並為受到陽炎矢傷害的敵人施加持續10秒的灼心效果。裝備者的重擊對處於灼心狀態下的敵人造成的傷害提升56%。陽炎矢每10秒至多觸發一次。
烈陽之嗣
摩拉8000

Item Story


在黃沙之王統治大地四方的年代裡,威權如日光般遍灑起伏的沙丘。
遊牧民殘存的歌謠如沙中蟲鳴,反覆詠唱著那個被遺忘的黃金時代。
他們說,赤紅的大主人曾與烈日爭輝,終如流星般隕落在大地之下。
他們說,祭司中有未被其後諸藩王殘害者,留下了傳自赤王的弓術…

祭司的後代自稱「烈陽的後嗣」,對於赤王國度的舊日儀典修習不輟。
即便消息最為靈通的遊牧商人,對於這些神秘的群體也僅略聞一二。
鍍金的子嗣鮮有資格傳承赤王祭司的遺產,罕有能閱讀古老文獻者,
更不用提古祭司們所精通優雅莊嚴的棍術、槍術與引以為豪的弓術。

鍍金旅團多稱這些人為「隱者」,他們中一些人轉而效忠須彌僅存的神王,
而大多數人消失在無垠的沙漠中,隱藏在蛇蠍與舊日藩國的幽靈群居之處。
那些效忠雨林者仍保持著隱居與寡言的習慣,以己身之力酬報古老的恩惠,
但在內心之底,他們無時不深切哀念著千年前橫遭慘禍的先祖與赤王陛下。

就這樣,古老雅致的弓術儀典由祭司的後嗣傳承至今。
即使許多古老文字和圖案的意義已然失傳或流於訛傳,
即使赤紅之王曾引弓搭箭的雄壯身姿早已破碎於舊夢…
但古國的脆弱火種仍未熄滅,而是化作更隱秘的因素,
繼續以他們所傳承的舊日知識,來守護著今日的文明。

而那些消失在大漠的「隱者」,其中一些偏離了祭司之道。
這些人沉迷於權力的微渺幻景,企圖改造聚散無常的部落。
以舊日的嚴苛儀典,他們將迷失的孩子訓練成為「獵鷹」。
原本為培養高尚武士而代代進步的技巧,如今卻步入歧途,
為能夠輔助新「王」的誕生,而訓練出了毫無思想的鷹犬…
但這些便是後話了,懷有過大野心之人總會消失在沙漠中,
無聲無息,正如幾滴苦澀的淚水融入無邊無垠的大洋那般。

16 responses to “烈陽之嗣”

  1. I can’t believe they want to introduce ANOTHER CRIT RATE weapon with battle pass
    they’re too stupid, it’s absurd
    ok it’s different from viridiscent hunt or whatever, but was that too difficult,to make crit dmg instead? at least they’re complementary, under a certain aspect
    but no
    again rate
    stupid idiots

      
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    • Crit damage is interchangeable to the stat to which the character scales off. You first need to have a healthy crit rate to start investing on crit damage, and at certain point you start getting diminishing returns with only crit damage. So its better to adjust a build with crit rate, if the character also ascends with crit rate you substats alone will be easier to take you to a good crit value.

      It is also a tactic, crit rate is unobtainable on 4 star weapons without a battle pass, meanwhile the paimon shops already has crit damage weapons. They are not stupid.

      Also freaking bows have 6 CV 5 star weapons (5 because of Tighnari) and only 2 that are not, they also have 3 CV on 3 stars and now 3 on 4 stars they are eating well. Meanwhile, claymore has 2 5 star weapons and one of them just got deleted from rotation thanks to Dehya, none on 3 stars and 3 on 4 stars (with the new one from this battle pass being absolute garbage)

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  2. For anyone asking:
    The wording of this weapon implicates that the Heartseeker effect remains as a debuff for the duration of 10s.

    “Applies Heartseeker effect ‘on’ the opponent for 10s -> Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder.”

    This means that for 10s, the character does 28~56% more with CAs on that specific opponent affected.
    So pretty insane weapon and maybe it is even an event weapon (yeah, I know, it won’t be, lol).

    The downside here:
    -> It seems like the first opponent hit, eat the heartseeker arrow (so it sounds like a single-target arrow), which means it works very well against single-targets, but not against groups. So if you want to use this on Ganyu in the Abyss, aim at the spongiest opponent in a group to guarantee that effect on them. Tighnari has less to worry, as he’s single-target focused.

    Definitely a very nice weapon, imo. High base ATK and crit sub-stat is always nice on a 4* weapon, plus a decent-to-really-good weapon effect makes it even better.

      
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  3. I assume you must be new to Genshin in order to make such a comment. No worries, we all were at some point, however I’d recommend looking at other 4-star weapons so you have a better understanding on how base Atk and substats scaling works (also explained by the other person replying to your comment).

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  4. this one passive is so unclear:
    1) there is no duration specified on its debuff effect (increase dmg taken from charge attacks), does this mean is it only 1 time after the follow up CA hits, then its gone?
    2) does the Sunfire Arrow single target only (like an extra arrow from tighnari CA effect, but 1 instance of it), but in description says “decend” instead of shoot/fires, then could it be a mini-AoE, if so, will all enemy hit by it will get debuff too?

    if the effect is not only a one time dmg bonus debuff every 10 secs, then it could be OP in high hp enemies like boss. Its weird that it doesn’t provide the duration on its debuff, even umbrella has duration of its effect (10s duration while 15s cd, cd resets if affected got kill before 10s duration expires), so I assume its only 1 time dmg bonus every 12 secs (until its confirmed)

      
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    • 1. “and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s.” this means opponents affected by the Heartsearer are debuffed for 10 seconds. the 10 seconds is the duration.
      2. not sure about the Sunfire Arrow being AoE or single target. it’d be stronger if it is AoE.

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    • What??? 565 is what’s considered “high” base ATK for a 4* weapon (454 low, 510 mid, 565 high). A high base ATK balances out with a low substat, and vice versa.

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      • shhh dont tell them, they probably spend way too much money on 5* weapons and have their perception of reality completely tarnished

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      • Holy cr4p, you guys are right. My bad my bad, i mistook this with the new 5Star bow…. To a 4star this bow has some pretty insane stats to a 4stars just like Mouun’s Moon bow, but kinda better since we don’t need R5 this for a support like F2P KujouSara.

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  5. but how this %+ will work? it says that will increase de dmg of charged attack, but will be only the next charged? if it so, with this 12s cd will not be good for ganyu nor tighnari for obvious reasons, they can shoot various times between 12s cd… and we already have various good bows for them….

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  6. this is a battle pass weapon right? why doesn’t it have a refreshing effect like the umbrella, like sure it might be good in single target but is gonna be way worse than the umbrella in aoe i cant

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