
![]() | Name | 鶴鳴餘音 |
Family | Weapon, Catalyst | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Conversion Exp | 300000 | |
Base Attack | 49.14 | |
Substat Type | Attack % | |
Base Substat | 3.6% | |
Weapon Affix | 雲笈降真要訣 | |
Affix Description | 裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高 | |
Description | 由純淨的翡玉琢刻而成的寶扇,縈繞著古老的仙力氣息。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus Atk% | Materials | Total Materials |
1 | 49.14 | 3.6% | ||
20 | 144.91 | 6.36% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 176.01 | 6.36% | ||
40 | 285.93 | 9.27% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 317.03 | 9.27% | ||
50 | 374.42 | 10.72% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 405.62 | 10.72% | ||
60 | 464.39 | 12.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 495.49 | 12.18% | ||
70 | 555.39 | 13.63% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 586.49 | 13.63% | ||
80 | 647.52 | 15.08% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 678.62 | 15.08% | ||
90 | 740.58 | 16.54% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高 | |
2 | 裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高 | ![]() ![]() |
3 | 裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高 | ![]() ![]() |
4 | 裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高 | ![]() ![]() |
5 | 裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高 | ![]() ![]() |
Item Story
那是久遠的過去,繁榮的港城尚未經始的年歲。 縱是仙家的靈府,也未能宥免於那紛亂的烽燧。 昔日被尊奉為神明的主人們為各自的理由爭伐, 血與火,離散與背約,浸染了屬於塵世的一切。 在天地動盪中失去一切的人們逃往群山之中,乞求得到仙家的庇護, 緊緊追趕在這些倖存之人身後的,則是無數早已喪去了心智的魔物。 其名無人知曉,其數難以測估。其勢有似山洪,將沿途的一切摧覆。 它們崇敬的另一位主人已經殞落,凶烈的咆哮便是它們最後的哀哭。 只是彼時的凡人尚未知曉,原本護佑此方山川的府君如今已然仙逝, 猶如潮水般洶湧的災厄前,隔斷生與死的,唯有當地數位護法夜叉。 數日的鏖戰,白衣染作硃紅,硃紅染作玄黑,魔物卻依然無窮無盡… 由於年代古遠,其後的故事眾說紛紜。有人說,就在蒼生塗炭之際, 擁有湛藍與素白翎羽的仙君啄破雲翳,如飆風通常自天穹奔突而下, 孤冷肅穆、緘慎無言,卻依然以高傲的威嚴統御著諸多護法與先民, 將原本不存一絲希望的終局逆轉,擊潰了看似無窮無盡的魔物軍勢… 有人說,在最艱危困頓的時刻,兩只翡玉雕琢的鶴自蒼穹俯掠直下, 伴著繁密如雨的符籙,於剎那間抹去無數妖祟,宛若朔風吹散長雲。 定睛再看之時,哪裡還有什麼玉鶴,唯有空中的仙人輕合手中摺扇… 還有人說,仙君大能絕非凡人可解,彼時的先民不過聽到一聲鶴鳴, 看似無窮無盡的魔物便在一瞬間化為飛灰,正如塵埃消散在日光中… 無論是哪一種,璃月後世的子民在談及名為留雲借風的仙君時, 話語間總會帶上幾分敬意。至於說,當初的實際情況究竟如何… 「哼,對那麼遙遠的事情感興趣,{F#妳}{M#你}也真是頗有幾分閒心」 「也罷,既然本仙恰好也稍稍有些興致,不妨就說一說吧」 「去那邊搬把椅子過來。講起來不算長,也就八九個時辰…」 「…喂,{F#妳}{M#你}剛才是不是打算趁著本仙不注意偷偷溜走?!」 |
33 responses to “鶴鳴餘音”
Dos this work on veressa?
I don’t see why not, though there’s probably better
So for this weapon it would be optimal for an EQ rotation.
Let’s see the duration for the 28% Plunge ATK bonus is 20s aftter the equiping character does a Plunge attack.
Let’s say you are using a Faruzan + Bennet + Xianyun with Xiao.
So you would begin the rotation with Xianyun E or you could start it with Faruzan E for some CC which would also buff Xianyun’s Attack because her A2 passive. You could also use her burst ( only recommended at C2 ) but there is a major waste in the buffs of her burst.
I belive a good ratatoin would be Xianyun E, Furan Q, Bennet EQ, Xianyun Q and then Xiao Q. As said before you could do Faruza ECA –> Rotation but up to your taste.
So let’s see…
Xiao has a 15 sec duration and the buff is 20 seconds so there are 5 seconds where we can squish in the rest of all the team mates buffs.
Animations wise all of this teams are quite fast, Bennet being the fastest to complete his animation at less than 1 second and Xianyun being the slowest at around 1.6 seconds but we don’t need to worry all that about her.
By the time Xiao comes on-field he should take full advantage of all buffs, specially if you have C2 Faruzan or use her burst aftter Bennet.
The first buffto expire should be Bennet ( 12 sec ), then Faruzan or Xianyun ( 12/18 sec and 16 sec, depending if you have Faruzan’s C2 ) and then the plunge attack bonus should expire at the same time that Xiao’s burst does.
StormPion basically has no downtime so we don’t worry about that.
Now, clense and repeat. Re-gain energy and do it again.
Multiple copies stack?
I kinda dislike how as of late they put these “mainly energy restoration” passives to make the dmg buffs scaling almost triple with refinements which can make them feel weak at R1 by comparison, as the energy part takes such a big importance at base (R1) which makes its scaling the ‘weak’ one (2.5~3.5 on this case), leaving the other buff part as the ‘strong’ scaling but weak start; unlike older weapons with balanced scaling between their usual 2 buffs (both double at R5)
Doesn’t help this might be the most niche weapon so far, to activate either passive along with atk% as secondary.
Energy restoration I would say is comparable to CR/CDMG in regards to a character’s burst—it’s not just a direct damage translation like other stats especially if you have bursts that do more than just damage (heal, inrease stats, etc.). We also have easy ways to reach break points due to Favonius/Sacrifial weapons, running same-element characters to funnel energy or particle-producing characters like Fischl, Albedo, etc.
Though I agree that it’s very niche. for the most part you’re not even trying to get multiple copies of these unless you want to free up teammate/stat limitations for Cloud Retainer. It’d be more beneficial to get their cons than R5ing this weapon.