遺祀玉瓏

遺祀玉瓏
遺祀玉瓏Name遺祀玉瓏
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeCritical Rate %
Base Substat8%
Weapon Affix碧玉流轉
Affix Description處於隊伍後臺超過5秒後,生命值上限提升32%,元素精通提升40點。裝備者登場並留在場上10秒後,該效果將失效。
Description一枚古老的玉瓏,閃爍著清水般的光澤,似乎是古代的祭祀用品。
Weapon Ascension Materials
孤雲寒林的光砂
霧虛花粉
導能繪卷
孤雲寒林的輝岩
霧虛草囊
封魔繪卷
孤雲寒林的聖骸
霧虛燈芯
禁咒繪卷
孤雲寒林的神體

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
141.078.0%
2099.2614.14%
孤雲寒林的光砂3
霧虛花粉3
導能繪卷2
摩拉5000
孤雲寒林的光砂3
霧虛花粉3
導能繪卷2
摩拉5000
20+125.1614.14%
40183.6820.6%
孤雲寒林的輝岩3
霧虛花粉12
導能繪卷8
摩拉15000
孤雲寒林的光砂3
霧虛花粉15
導能繪卷10
摩拉20000
孤雲寒林的輝岩3
40+209.6820.6%
50238.3423.83%
孤雲寒林的輝岩6
霧虛草囊6
封魔繪卷6
摩拉20000
孤雲寒林的光砂3
霧虛花粉15
導能繪卷10
摩拉40000
孤雲寒林的輝岩9
霧虛草囊6
封魔繪卷6
50+264.2423.83%
60292.6227.06%
孤雲寒林的聖骸3
霧虛草囊12
封魔繪卷9
摩拉30000
孤雲寒林的光砂3
霧虛花粉15
導能繪卷10
摩拉70000
孤雲寒林的輝岩9
霧虛草囊18
封魔繪卷15
孤雲寒林的聖骸3
60+318.5227.06%
70346.6530.29%
孤雲寒林的聖骸6
霧虛燈芯9
禁咒繪卷6
摩拉35000
孤雲寒林的光砂3
霧虛花粉15
導能繪卷10
摩拉105K
孤雲寒林的輝岩9
霧虛草囊18
封魔繪卷15
孤雲寒林的聖骸9
霧虛燈芯9
禁咒繪卷6
70+372.6530.29%
80400.6633.52%
孤雲寒林的神體4
霧虛燈芯18
禁咒繪卷12
摩拉45000
孤雲寒林的光砂3
霧虛花粉15
導能繪卷10
摩拉150K
孤雲寒林的輝岩9
霧虛草囊18
封魔繪卷15
孤雲寒林的聖骸9
霧虛燈芯27
禁咒繪卷18
孤雲寒林的神體4
80+426.5633.52%
90454.3636.75%

Weapon Affix

LvAffix ProgressionMaterials
1處於隊伍後臺超過5秒後,生命值上限提升32%,元素精通提升40點。裝備者登場並留在場上10秒後,該效果將失效。
2處於隊伍後臺超過5秒後,生命值上限提升40%,元素精通提升50點。裝備者登場並留在場上10秒後,該效果將失效。
遺祀玉瓏
摩拉1000
3處於隊伍後臺超過5秒後,生命值上限提升48%,元素精通提升60點。裝備者登場並留在場上10秒後,該效果將失效。
遺祀玉瓏
摩拉2000
4處於隊伍後臺超過5秒後,生命值上限提升56%,元素精通提升70點。裝備者登場並留在場上10秒後,該效果將失效。
遺祀玉瓏
摩拉4000
5處於隊伍後臺超過5秒後,生命值上限提升64%,元素精通提升80點。裝備者登場並留在場上10秒後,該效果將失效。
遺祀玉瓏
摩拉8000

Item Story


當岩王帝君到來之時,沉玉谷的先民早已退化成山野間的部落。
開鑿著岩間涼如清水的美玉,遵照古老的儀式進行著莊嚴節慶。
待到良辰吉日,族人們擺脫煩累的勞動,以美玉祀瓏投水為祀…
紀念碧色天空之上沉默久矣的使者,展望著來年的幸福與災禍。

當統治沉玉谷的舊日魔神已殞命他鄉,岩王帝君的秩序接管這片土地時,
山野流落的先民部落逐漸接受來自璃月的文明,卻仍保留了祭祀的傳統。
隨著年月流轉,頑石也會被柔水磨圓,本地舊日傳統也被璃月移民接受,
於是,此地發展出了與璃月港不同的風俗,與璃月港人不同的溫潤性情。

無窮的年歲再度流轉,先民的氏族與部落同移民融合成為新的宗族與聚落…
失卻了雕琢祀瓏的古老技術,在新時代以種茶為業,從此沉玉谷遍布茶田。
儘管沉玉谷的民眾已不再將清水般的祀瓏投入永流的河水,也遺忘了許多…
但登上遺瓏埠紀念先人與逝者的儀式存留至今,正如山澗中清亮的寶玉般。

有時,採藥人仍能從山谷城墟之中尋到些許碧色遺瓏,
雖已不能回應古老的高天,但依舊閃爍著今世的光芒。
沉默的玉瓏未曾自己講述先民那流離漂泊的古老歷史,
過去的一切謎團,僅僅留待無心拾取者去猜測和想像。

33 responses to “遺祀玉瓏”

  1. This weapon at R5 + hp/dendro/crit c6 Baizhu would actually possibly be disgusting. I’d even say C2 could also almost fully utilize it to its max potential when going sub dos Baizhu.

    For C6: More HP than Jadefall’s Splendor, and simply just existing procs his gossamer splices and shields, and his Es unlock HP scaling too which you only need around a second to cast. Due to the sheer amount of hits he does, ER would be a non-issue. Put him in a spread team to make use of the EM passive then boom. C2 is basically the same thing minus the constantly shield proc. Off fielder Baizhu’s BiS would probably be this weapon, especially at C2 +.

    I hope I’ll be able to get this weapon and its refinements for my Baizhu eventually.

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    • His rotations will be tight. No more than 10 seconds onfield and you lose the HP. You need to switch immediately after E -> Q -> CA, and only after switching back can you spend the rest of your water droplets on more charged attacks.

      There’s definitely potential for a quick swap oriented team.

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      • You can easily switch him out and in again to reset the 10 seconds onfield timer. Even if its only to do a normal and charged attack on Nahida or something like that. I’m sure you can tinker some rotations that allow his maximal field time while keeping the buff up.

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  2. just imagine this thing on yelan if it was a bow, those stats are cracked.

    pretty sure this will be nerfed or future off field Hp scaling catalysts won’t be able to sell their 5star weapons

      
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    • rarely will mihoyo nerf a weapon/character’s stats/kit because they could get into a lawsuit about suddenly making a product worse after customers “bought”/pulled for it. it could fall under deceptive marketing tactics.

      since they don’t have a competitive content between players, they can’t reason out nerfing it for “balance” purposes.

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    • Nowhere near cracked for a 5*. Aqua Simulacra, for example, has 88.2% CV, while this thing has “only” 73.5% CV. The buffs may look great, but we currently have not a single Catalyst Character who benefits from both EM and HP (except, perhaps, Baizhu, but not much). Contrast this with 20% DMG bonus and 16%HP from R1 Aqua when used by Yelan, and things get interesting.

      Still insane for a 4* weapon, easily among the best available due to its CV alone.

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  3. Agreed, this weapon’s effect feels like it would work well in the right situation and it’s specific enough that I have to imagine it was designed with a particular Fontaine character(s) in mind.

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  4. hmmm… it is a weapon for a HP multiplicative damage SubDPS, no characters to use its full potencial in the game right now

      
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      • Kokomi does not need any CR whatsoever, and needs no EM in hyperbloom (the electro unit is the trigger). You’re better off with Prototype Amber or Sacfrags.

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    • What about Baizhu? He use the EM and the Crit rate, he scales on HP, and he is off field (passive apply with him just existing). This weapon at r5 give him the same HP than the Prototype amber, but with 160 more EM.

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        • but a HP weapon will give him the same HP at best, Prototype Amber give him 1% more HP, not crit rato, no em.

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          • You don’t need crit on Baizhu unless you have Fav, his damage isn’t worth building towards unless you’re C6R5. You will struggle with energy on Baizhu with this weapon. The reason Prototype Amber is so amazing is because it restores energy in addition to giving HP%.

          • I do disagree base on the fact that Spread damage take into consideration both critical rate and EM. Also remember that prototype amber only five him 18 energy which is nice but not a need, and for people that own baizhu c1 that passive is completely usless. Sacrificial Jade r5 give the same HP, significantly more damage and match with his outfit.

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