試作金珀

試作金珀
試作金珀Name試作金珀
FamilyCrafted Item, Weapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeHealth %
Base Substat9%
Weapon Affix炊金
Affix Description施放元素爆發後6秒內,每2秒恢復4點元素能量,隊伍中的所有角色每2秒恢復4%生命值。
Description黑岩廠中密藏的金珀法器。其中黯黯綻放著日月星光。
Weapon Ascension Materials
霧海雲間的鉛丹
霧虛花粉
牢固的箭鏃
霧海雲間的汞丹
霧虛草囊
銳利的箭鏃
霧海雲間的金丹
霧虛燈芯
歷戰的箭鏃
霧海雲間的轉還

Table of Content
Weapon Stats
Weapon Affix
Item Story
Obtained From
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
142.49.0%
20108.9315.9%
霧海雲間的鉛丹3
霧虛花粉3
牢固的箭鏃2
摩拉5000
霧海雲間的鉛丹3
霧虛花粉3
牢固的箭鏃2
摩拉5000
20+134.8315.9%
40204.8323.18%
霧海雲間的汞丹3
霧虛花粉12
牢固的箭鏃8
摩拉15000
霧海雲間的鉛丹3
霧虛花粉15
牢固的箭鏃10
摩拉20000
霧海雲間的汞丹3
40+230.8323.18%
50265.8626.81%
霧海雲間的汞丹6
霧虛草囊6
銳利的箭鏃6
摩拉20000
霧海雲間的鉛丹3
霧虛花粉15
牢固的箭鏃10
摩拉40000
霧海雲間的汞丹9
霧虛草囊6
銳利的箭鏃6
50+291.7626.81%
60326.7830.45%
霧海雲間的金丹3
霧虛草囊12
銳利的箭鏃9
摩拉30000
霧海雲間的鉛丹3
霧虛花粉15
牢固的箭鏃10
摩拉70000
霧海雲間的汞丹9
霧虛草囊18
銳利的箭鏃15
霧海雲間的金丹3
60+352.6830.45%
70387.6634.07%
霧海雲間的金丹6
霧虛燈芯9
歷戰的箭鏃6
摩拉35000
霧海雲間的鉛丹3
霧虛花粉15
牢固的箭鏃10
摩拉105K
霧海雲間的汞丹9
霧虛草囊18
銳利的箭鏃15
霧海雲間的金丹9
霧虛燈芯9
歷戰的箭鏃6
70+413.6634.07%
80448.6837.71%
霧海雲間的轉還4
霧虛燈芯18
歷戰的箭鏃12
摩拉45000
霧海雲間的鉛丹3
霧虛花粉15
牢固的箭鏃10
摩拉150K
霧海雲間的汞丹9
霧虛草囊18
銳利的箭鏃15
霧海雲間的金丹9
霧虛燈芯27
歷戰的箭鏃18
霧海雲間的轉還4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1施放元素爆發後6秒內,每2秒恢復4點元素能量,隊伍中的所有角色每2秒恢復4%生命值。
2施放元素爆發後6秒內,每2秒恢復4.5點元素能量,隊伍中的所有角色每2秒恢復4.5%生命值。
試作金珀
摩拉1000
3施放元素爆發後6秒內,每2秒恢復5點元素能量,隊伍中的所有角色每2秒恢復5%生命值。
試作金珀
摩拉2000
4施放元素爆發後6秒內,每2秒恢復5.5點元素能量,隊伍中的所有角色每2秒恢復5.5%生命值。
試作金珀
摩拉4000
5施放元素爆發後6秒內,每2秒恢復6點元素能量,隊伍中的所有角色每2秒恢復6%生命值。
試作金珀
摩拉8000

Item Story


產自璃月兵工廠的古老法器。序號不明,相關典籍上也未記錄它的成品時間。
法盤取混元之意,呈正圓排布。採用玉珀為核心,意作「穹中一點星」。

災厄止息之後,殘餘的魔物仍彷徨世間。是故,兵武且不論,方術也受追捧。
然而法器的製作工藝仍停留在百餘年前,成品薄脆易碎,不堪一用。
方術師尋到璃月雲家的大掌櫃雲輝,懇求為他們設計新式法器。
雲輝於名為「試作」的新兵器譜中添加了一件法器。

法盤選用老木與稀有礦石,中間那顆大玉珀則是方士門派獻上的珍品。
石珀送入丹爐,以真火煉製七七四十九日。取出後靜置於山泉水中,又浸泡七七四十九日,方成玉珀。
水火雙淬的玉珀非但不裂,還能聚天地之靈。以它為核的法器可以自行提煉靈能,法盤上一圈為一回,流轉一十二回,將使能量更加精純。

玉珀色澤明快猶如琥珀,通體透金。協商後,雲輝為法器題名「金珀」。
它是日後所有璃月靖妖祓邪之器的始祖。

Obtained From

Recipe

IconNameRecipe
試作金珀
試作金珀
北陸法器原胚1
+
水晶塊50
+
白鐵塊50
+
摩拉500
+
10s
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12 responses to “試作金珀”

  1. It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.

    While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.

    Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.

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  2. I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%

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  3. Taken from KQM:
    The weapon’s healing scales with the Max HP of the character getting healed.
    building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
    The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.

    The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.

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  4. I wrote this before the website update and I will write it again: this weapon is not worth refining.

    Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.

    Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.

      
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