
![]() | Name | 試作金珀 |
Family | Crafted Item, Weapon, Catalyst | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Health % | |
Base Substat | 9% | |
Weapon Affix | 炊金 | |
Affix Description | 施放元素爆發後6秒內,每2秒恢復 | |
Description | 黑岩廠中密藏的金珀法器。其中黯黯綻放著日月星光。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 42.4 | 9.0% | ||
20 | 108.93 | 15.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 15.9% | ||
40 | 204.83 | 23.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 23.18% | ||
50 | 265.86 | 26.81% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 26.81% | ||
60 | 326.78 | 30.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 30.45% | ||
70 | 387.66 | 34.07% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 34.07% | ||
80 | 448.68 | 37.71% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 37.71% | ||
90 | 509.61 | 41.35% |
Weapon Affix
Item Story
產自璃月兵工廠的古老法器。序號不明,相關典籍上也未記錄它的成品時間。 法盤取混元之意,呈正圓排布。採用玉珀為核心,意作「穹中一點星」。 災厄止息之後,殘餘的魔物仍彷徨世間。是故,兵武且不論,方術也受追捧。 然而法器的製作工藝仍停留在百餘年前,成品薄脆易碎,不堪一用。 方術師尋到璃月雲家的大掌櫃雲輝,懇求為他們設計新式法器。 雲輝於名為「試作」的新兵器譜中添加了一件法器。 法盤選用老木與稀有礦石,中間那顆大玉珀則是方士門派獻上的珍品。 石珀送入丹爐,以真火煉製七七四十九日。取出後靜置於山泉水中,又浸泡七七四十九日,方成玉珀。 水火雙淬的玉珀非但不裂,還能聚天地之靈。以它為核的法器可以自行提煉靈能,法盤上一圈為一回,流轉一十二回,將使能量更加精純。 玉珀色澤明快猶如琥珀,通體透金。協商後,雲輝為法器題名「金珀」。 它是日後所有璃月靖妖祓邪之器的始祖。 |
13 responses to “試作金珀”
It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.
While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.
Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.
Is the HP% regeneration scaling with the user or with each target?
I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%
Best f2p for Baizhu?
Best F2P weapon for Baizhu
Taken from KQM:
The weapon’s healing scales with the Max HP of the character getting healed.
building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.
The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.
Does the energy in the pasive increase to all party or it’s just for the one that has it?
only the healing part for all teammate.
energy only for the holder.
I wrote this before the website update and I will write it again: this weapon is not worth refining.
Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.
Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.
?
It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.
Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.