赤沙之杖

赤沙之杖
赤沙之杖Name赤沙之杖
FamilyWeapon, Polearm
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeCritical Rate %
Base Substat9.6%
Weapon Affix蜃氣盡頭的熱夢
Affix Description基於裝備者元素精通的52%,獲得攻擊力加成。元素戰技命中敵人時,將產生持續10秒的「赤沙之夢」效果:基於裝備者元素精通的28%,獲得攻擊力加成,該效果至多疊加3層。
Description成對黑曜石權杖中的一件。相傳具有引領沙之民的權威,但如今已經沒有能辨別出這件王器形象的臣子。
Weapon Ascension Materials
綠洲花園的追憶
混沌容器
蕈獸孢子
綠洲花園的恩惠
混沌模組
螢光孢粉
綠洲花園的哀思
混沌錨栓
孢囊晶塵
綠洲花園的真諦

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
144.349.6%
20110.1716.96%
綠洲花園的追憶5
混沌容器5
蕈獸孢子3
摩拉10000
綠洲花園的追憶5
混沌容器5
蕈獸孢子3
摩拉10000
20+141.2716.96%
40209.8224.72%
綠洲花園的恩惠5
混沌容器18
蕈獸孢子12
摩拉20000
綠洲花園的追憶5
混沌容器23
蕈獸孢子15
摩拉30000
綠洲花園的恩惠5
40+240.9224.72%
50275.4628.6%
綠洲花園的恩惠9
混沌模組9
螢光孢粉9
摩拉30000
綠洲花園的追憶5
混沌容器23
蕈獸孢子15
摩拉60000
綠洲花園的恩惠14
混沌模組9
螢光孢粉9
50+306.6628.6%
60341.4632.48%
綠洲花園的哀思5
混沌模組18
螢光孢粉14
摩拉45000
綠洲花園的追憶5
混沌容器23
蕈獸孢子15
摩拉105K
綠洲花園的恩惠14
混沌模組27
螢光孢粉23
綠洲花園的哀思5
60+372.5632.48%
70407.8136.35%
綠洲花園的哀思9
混沌錨栓14
孢囊晶塵9
摩拉55000
綠洲花園的追憶5
混沌容器23
蕈獸孢子15
摩拉160K
綠洲花園的恩惠14
混沌模組27
螢光孢粉23
綠洲花園的哀思14
混沌錨栓14
孢囊晶塵9
70+438.9136.35%
80474.5540.22%
綠洲花園的真諦6
混沌錨栓27
孢囊晶塵18
摩拉65000
綠洲花園的追憶5
混沌容器23
蕈獸孢子15
摩拉225K
綠洲花園的恩惠14
混沌模組27
螢光孢粉23
綠洲花園的哀思14
混沌錨栓41
孢囊晶塵27
綠洲花園的真諦6
80+505.6540.22%
90541.8344.1%

Weapon Affix

LvAffix ProgressionMaterials
1基於裝備者元素精通的52%,獲得攻擊力加成。元素戰技命中敵人時,將產生持續10秒的「赤沙之夢」效果:基於裝備者元素精通的28%,獲得攻擊力加成,該效果至多疊加3層。
2基於裝備者元素精通的65%,獲得攻擊力加成。元素戰技命中敵人時,將產生持續10秒的「赤沙之夢」效果:基於裝備者元素精通的35%,獲得攻擊力加成,該效果至多疊加3層。
赤沙之杖
摩拉2000
3基於裝備者元素精通的78%,獲得攻擊力加成。元素戰技命中敵人時,將產生持續10秒的「赤沙之夢」效果:基於裝備者元素精通的42%,獲得攻擊力加成,該效果至多疊加3層。
赤沙之杖
摩拉4000
4基於裝備者元素精通的91%,獲得攻擊力加成。元素戰技命中敵人時,將產生持續10秒的「赤沙之夢」效果:基於裝備者元素精通的49%,獲得攻擊力加成,該效果至多疊加3層。
赤沙之杖
摩拉8000
5基於裝備者元素精通的104%,獲得攻擊力加成。元素戰技命中敵人時,將產生持續10秒的「赤沙之夢」效果:基於裝備者元素精通的56%,獲得攻擊力加成,該效果至多疊加3層。
赤沙之杖
摩拉16000

Item Story


首先創造了日月。如此便有了白晝與黑夜。她曾以我已經忘卻的語言描述三輪明月的夜空,那月輪之數便應當為三。
但願世界的影子甦醒時,她們能在大地上投下珍珠色的微光。人們便能循著夜幕中沙丘鍍銀的輪廓尋得宿命的終點。

接下來創造重量。如此砂土便沉下,形成了大地。而沒有重量的便是天空。我規定:應當仰賴土地,但是夢想深空。
重量不應當過大。否則土地便會捆縛人的雙腳,使人走不遠,不能向四方八方開拓;使人無法高飛,不能向未來探求。

接著再次設立七賢僧,由他們治理地、水與諸星描繪的軌跡。即便天球只是幻造之物,仰望星月時常常有神話誕生。

在原本的世界,藩籬曾被撕毀,黯色的毒曾滲入大地。為了癒療那個脆弱可悲不完美的世界,長釘降下,貫穿地表。
但是,我所設定的規律要更優美、更精密,所以沒有必要。也不應當有追隨她的人為此枉死,不應有詩文因此失落。

然後應當隔絕毒藥傳來的獸徑,因為服毒是比天空更深的罪。但是低語是多麼甜美。其中述說的智慧又是多麼鮮明…
新的世界裡悄悄吹起了風。珍珠色的月光、琥珀色的餘暉、草的浪潮與水的根系漸漸不再沉默,吟唱她留下的詩文。

……

摘除七之輪轉,因為深秘的敘事會被阻斷。
摘除恐懼與哀傷,因此要消除生死的隔閡。
摘除日月與重量,因為不應有時空的藩籬。
摘除規定、裁決、施恩的原初之理,這樣她便不會為同族所受的責罰而害怕。
摘除飛禽、走獸、游魚,龍與人,其數為七的僧王,這樣誰都無法竊取智慧。

……

「在隱密的夢中,沙王隻身一人靜靜睡著,描繪新的定理。」
「在王的夢中不必飲下一滴鹽水。新世界中一切都是善的。」

……

如此便能抵達完美。我看見了,三人再度在樂園中論道的圖景。已經很近了。
這樣很好。我明白了。原來這才是我所想要的。我要找回的不是眾生的樂園。
一切機教、七之賢僧的戲仿、所謂剝離了悲傷的純淨世界,這些都無所謂了…

只是,唯獨我誤服下的毒,不應該留在這個世界。不知她能否念舊友之情——
——就算,不是為了我,也沒關係。為了我們共同的摯友,最後幫我一個忙…

114 responses to “赤沙之杖”

  1. Does the passive have internal coldown for stacking? Would it work well with Arlecchino? I’m kinda limited in options for her

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    • They’re just confidently wrong. Yes, it’s one of her best weapons, period. Also, even “for hyper bloom” you’re still hitting targets with dendro on them which means more aggravation than wrong answers like the one above.

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        • If you’re talking about the 36% dmg bonus of the dragon’s bane you are actually wrong. The dragon’s bane passive doesn’t increase hyperbloom damage. The dragon’s bane makes you do more dmg to enemy’s effected by hydro or pyro, but this is only bonus damage simular as hydro dmg bonus. So the hyperbloom damage doesn’t change, but the skill dmg does change. For EM raiden you want the highest EM possible. The next thing you want is crit, atk%, elementaldmgbonus. But the amount of stats you get from this staff is actually insane. I really wonder what would end up dealing the most damage.

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          • They weren’t talking about the weapon passive of Dragon’s Bane. It’s pretty common knowledge at this point that that passive only works while you’re on-field and it doesn’t affect reactions. What they’re talking about is that Staff of the Scarlet Sands provides NOTHING for Raiden in a post-Dendro world. Raiden’s personal damage is entirely irrelevant in all of her best Dendro teams. She only needs ONE stat… Elemental Mastery. Max it out, and if you still have room in your build, max it out some more. Atk%, Crit, Energy Recharge, Elemental DMG Bonus… literally all things that she was designed around are useless for Raiden in Hyperbloom.

            The only time you would change this is if you’re running Raiden as a driver for like a Quicken team or something. Then Staff of the Scarlet Sands would be a good choice. But good luck with that. Balancing all of Raiden’s stat needs to be an effective main-DPS in Quicken is going to be a nightmare compared to other Electro characters that can drive for Quicken better than she can.

            Point is, what they’re saying is that boosting Raiden’s personal damage does nothing for her compared to what she could get by just equipping Dragon’s Bane for its massive EM bonus.

            If somehow, you manage to get some absolutely cracked sub-stats, then cool, but otherwise, just focus on getting that EM/EM/EM Gilded Dreams or Flower of Paradise Lost sets. And Dragon’s Bane, a weapon that provides an insane amount of EM, is the first step… at least until we get a decent 5* EM weapon.

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