
![]() | Name | 便攜動力鋸 |
Family | Weapon, Claymore | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 41.07 | |
Substat Type | Health % | |
Base Substat | 12% | |
Weapon Affix | 船工號子 | |
Affix Description | 受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高 | |
Description | 如今幾乎絕跡的舊式動力鋸,曾是深受工人信賴的切割工具。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 41.07 | 12.0% | ||
20 | 99.26 | 21.2% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 125.16 | 21.2% | ||
40 | 183.68 | 30.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 209.68 | 30.9% | ||
50 | 238.34 | 35.75% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 264.24 | 35.75% | ||
60 | 292.62 | 40.6% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 318.52 | 40.6% | ||
70 | 346.65 | 45.43% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 372.65 | 45.43% | ||
80 | 400.66 | 50.28% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 426.56 | 50.28% | ||
90 | 454.36 | 55.13% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高 | |
2 | 受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高 | ![]() ![]() |
3 | 受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高 | ![]() ![]() |
4 | 受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高 | ![]() ![]() |
5 | 受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高 | ![]() ![]() |
Item Story
過去的工人愛用的鏈鋸,用以切割龍骨與管道。 擁有著簡單堅固的結構,易於維護與更換零件。 雙手穩穩地握緊把手,便能將堅硬的鋼材切斷。 這等無堅不摧的利器曾一度是進步的代表標誌。 後來,隨著楓丹城區的擴張,所有陰影紛紛被秩序之光驅逐。 下水道之所以能成為灰河很大程度上也得益於這種便利工具。 灰河的居民相信,即使棲身於沒有陽光與雨露的城下之城, 經由絕不缺乏的勤奮與堅韌,他們或將獲得居於地表的資本, 或將能把自己棲身的「水之國」建設得如同地表上一般美麗。 這種鏈鋸並沒有隨著船塢長劍、勘探鑽機等道具一同被禁止, 因為在發條機關的早期生產作業中依然有著難以替代的作用。 再後來在城外絕對安全的地方建設起了發條機關最大的工廠, 能夠熟練使用它的人就與它一同漸漸消失在了進步的洪流中。 |
20 responses to “便攜動力鋸”
Just because Navia used Whiteblind on the trailer and cutscene, doesn’t mean she is Def scaling. Speculations are Navia will be a HP scaling geo claymore user. Like a Noel but uses Zhongli stats. This will be best for Navia stats and aesthetic-wise.
yeah about that
I want one for my Dehya
It could have been a non-horrible option for Dori, shame the substat isn’t ER. HP% is an obvious benefit, but the main thing is the energy restore and EM. As most are aware, healing is one of the things that Dori can actually do properly. I mean the scaling is very high, so most use either an EM heavy build, Clam set, a Hybrid build since pure HP is overkill. The energy restore is very useful since there’s no guarantee that Dori will be onfield to self-battery or catch particles.
Overall kind of… meh once you get down to it though. You could just slap Nagamasa or Fav on her and skip the shiny new gacha item. Gotta be for some new character…
This is obviously Navia’s 4 star option for a claymore. It fits her colors and She’s going to use the EM for when she boosts up Shatter reaction like Nilou does for bloom or she just boosts crystallize
Let’s not jump to conclusion
I mean The Bell fits Freminet and is literally his weapon in the drip marketing
Do you wanna use The Bell Freminet?
I thought so
Actually, when Freminet came out in trailer, he was using the bell so everyone thought he is HP scaling while Navia came out in trailer/cut scene using whiteblind, but speculations are she is like a Noel but scales on HP.
Cope idea, but a shield stacking unit that assimilates Crystallize shields could be nice. Both Thoma and Kirara are 4* units, but due to their shield stacking mechanics their max shield HP can be pretty great. A 5* with shield stacks could be incredible, especially with Geo Resonance active (Yunjin and Albedo lovers unite). Throw on Petra set and some passive that gives shielded allies a DMG% boost depending on how many Crystallize shards have been absorbed/stacked and it could be quite a novelty.
“obviously” 🤡
another hp claymore and still no hp scaler user. certified hoyoshit moment
Dehya & Dori ?
Except it works well for neither of them? It literally works well on nobody at the moment. It will be no one’s BiS or not even 2nd BiS.
Maybe Kaveh. But why?
I said hp scalers, not split-scalers. Dehya is such a mess of a kit that even at c1 deals more damage with atk, hp is really only there for her mediocre tanking capabilities and she doesn’t even need it that much, specially because you will most likely run a healer anyways and her best/true use is that 9 seconds (actually 8-7 counting the time lost from her animations) interruption resistance every 18 seconds from her passive, and for Dori she only gets more heal with hp and unless you suck at this game you don’t need to build her for healing
certified hoyoshit moment indeed my brother
its going to be navia I can feeeeeeeeeeel it
so how you feeling now?
POV you tipped over Navia’s oven and all her macaroons are on the floor, Silver nonchalantly hands Navia this as she walks towards you.
”So this is why Furina screams please don’t kill on that trailer, she wasted macaroons”. are your last thoughts
I need this on my account for the drip. just imagine that fatui robot guy with enlarged body model upscaling a claymore to look even larger and said claymore is a CHAINSAW (small units like sayu make claymores smaller so it stands to reason if they ever make a larger unit it makes claymores bigger)
suddenly I’m playing warhammer 40k