便攜動力鋸

便攜動力鋸
便攜動力鋸Name便攜動力鋸
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeHealth %
Base Substat12%
Weapon Affix船工號子
Affix Description受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高40點元素精通,並在效果產生2秒後,每枚消耗的堅忍標記為裝備者恢復2點元素能量。每15秒至多觸發一次奮起效果;角色處於隊伍後臺時也能獲得堅忍標記。
Description如今幾乎絕跡的舊式動力鋸,曾是深受工人信賴的切割工具。
Weapon Ascension Materials
無垢之海的苦盞
隙間之核
齧合齒輪
無垢之海的酒盞
外世突觸
機關正齒輪
無垢之海的銀杯
異界生命核
奇械機芯齒輪
無垢之海的金杯

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
141.0712.0%
2099.2621.2%
無垢之海的苦盞3
隙間之核3
齧合齒輪2
摩拉5000
無垢之海的苦盞3
隙間之核3
齧合齒輪2
摩拉5000
20+125.1621.2%
40183.6830.9%
無垢之海的酒盞3
隙間之核12
齧合齒輪8
摩拉15000
無垢之海的苦盞3
隙間之核15
齧合齒輪10
摩拉20000
無垢之海的酒盞3
40+209.6830.9%
50238.3435.75%
無垢之海的酒盞6
外世突觸6
機關正齒輪6
摩拉20000
無垢之海的苦盞3
隙間之核15
齧合齒輪10
摩拉40000
無垢之海的酒盞9
外世突觸6
機關正齒輪6
50+264.2435.75%
60292.6240.6%
無垢之海的銀杯3
外世突觸12
機關正齒輪9
摩拉30000
無垢之海的苦盞3
隙間之核15
齧合齒輪10
摩拉70000
無垢之海的酒盞9
外世突觸18
機關正齒輪15
無垢之海的銀杯3
60+318.5240.6%
70346.6545.43%
無垢之海的銀杯6
異界生命核9
奇械機芯齒輪6
摩拉35000
無垢之海的苦盞3
隙間之核15
齧合齒輪10
摩拉105K
無垢之海的酒盞9
外世突觸18
機關正齒輪15
無垢之海的銀杯9
異界生命核9
奇械機芯齒輪6
70+372.6545.43%
80400.6650.28%
無垢之海的金杯4
異界生命核18
奇械機芯齒輪12
摩拉45000
無垢之海的苦盞3
隙間之核15
齧合齒輪10
摩拉150K
無垢之海的酒盞9
外世突觸18
機關正齒輪15
無垢之海的銀杯9
異界生命核27
奇械機芯齒輪18
無垢之海的金杯4
80+426.5650.28%
90454.3655.13%

Weapon Affix

LvAffix ProgressionMaterials
1受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高40點元素精通,並在效果產生2秒後,每枚消耗的堅忍標記為裝備者恢復2點元素能量。每15秒至多觸發一次奮起效果;角色處於隊伍後臺時也能獲得堅忍標記。
2受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高50點元素精通,並在效果產生2秒後,每枚消耗的堅忍標記為裝備者恢復2.5點元素能量。每15秒至多觸發一次奮起效果;角色處於隊伍後臺時也能獲得堅忍標記。
便攜動力鋸
摩拉1000
3受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高60點元素精通,並在效果產生2秒後,每枚消耗的堅忍標記為裝備者恢復3點元素能量。每15秒至多觸發一次奮起效果;角色處於隊伍後臺時也能獲得堅忍標記。
便攜動力鋸
摩拉2000
4受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高70點元素精通,並在效果產生2秒後,每枚消耗的堅忍標記為裝備者恢復3.5點元素能量。每15秒至多觸發一次奮起效果;角色處於隊伍後臺時也能獲得堅忍標記。
便攜動力鋸
摩拉4000
5受到治療或進行治療時,將賦予一枚堅忍標記,持續30秒,至多擁有三枚堅忍標記。施放元素戰技或元素爆發時,將消耗所有的堅忍標記,產生持續10秒的「奮起」效果:每枚消耗的堅忍標記提高80點元素精通,並在效果產生2秒後,每枚消耗的堅忍標記為裝備者恢復4點元素能量。每15秒至多觸發一次奮起效果;角色處於隊伍後臺時也能獲得堅忍標記。
便攜動力鋸
摩拉8000

Item Story


過去的工人愛用的鏈鋸,用以切割龍骨與管道。
擁有著簡單堅固的結構,易於維護與更換零件。
雙手穩穩地握緊把手,便能將堅硬的鋼材切斷。
這等無堅不摧的利器曾一度是進步的代表標誌。

後來,隨著楓丹城區的擴張,所有陰影紛紛被秩序之光驅逐。
下水道之所以能成為灰河很大程度上也得益於這種便利工具。
灰河的居民相信,即使棲身於沒有陽光與雨露的城下之城,
經由絕不缺乏的勤奮與堅韌,他們或將獲得居於地表的資本,
或將能把自己棲身的「水之國」建設得如同地表上一般美麗。

這種鏈鋸並沒有隨著船塢長劍、勘探鑽機等道具一同被禁止,
因為在發條機關的早期生產作業中依然有著難以替代的作用。
再後來在城外絕對安全的地方建設起了發條機關最大的工廠,
能夠熟練使用它的人就與它一同漸漸消失在了進步的洪流中。

20 responses to “便攜動力鋸”

  1. Just because Navia used Whiteblind on the trailer and cutscene, doesn’t mean she is Def scaling. Speculations are Navia will be a HP scaling geo claymore user. Like a Noel but uses Zhongli stats. This will be best for Navia stats and aesthetic-wise.

      
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  2. It could have been a non-horrible option for Dori, shame the substat isn’t ER. HP% is an obvious benefit, but the main thing is the energy restore and EM. As most are aware, healing is one of the things that Dori can actually do properly. I mean the scaling is very high, so most use either an EM heavy build, Clam set, a Hybrid build since pure HP is overkill. The energy restore is very useful since there’s no guarantee that Dori will be onfield to self-battery or catch particles.

    Overall kind of… meh once you get down to it though. You could just slap Nagamasa or Fav on her and skip the shiny new gacha item. Gotta be for some new character…

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  3. This is obviously Navia’s 4 star option for a claymore. It fits her colors and She’s going to use the EM for when she boosts up Shatter reaction like Nilou does for bloom or she just boosts crystallize

      
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    • Let’s not jump to conclusion
      I mean The Bell fits Freminet and is literally his weapon in the drip marketing
      Do you wanna use The Bell Freminet?
      I thought so

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      • Actually, when Freminet came out in trailer, he was using the bell so everyone thought he is HP scaling while Navia came out in trailer/cut scene using whiteblind, but speculations are she is like a Noel but scales on HP.

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    • Cope idea, but a shield stacking unit that assimilates Crystallize shields could be nice. Both Thoma and Kirara are 4* units, but due to their shield stacking mechanics their max shield HP can be pretty great. A 5* with shield stacks could be incredible, especially with Geo Resonance active (Yunjin and Albedo lovers unite). Throw on Petra set and some passive that gives shielded allies a DMG% boost depending on how many Crystallize shards have been absorbed/stacked and it could be quite a novelty.

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      • Except it works well for neither of them? It literally works well on nobody at the moment. It will be no one’s BiS or not even 2nd BiS.

        Maybe Kaveh. But why?

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      • I said hp scalers, not split-scalers. Dehya is such a mess of a kit that even at c1 deals more damage with atk, hp is really only there for her mediocre tanking capabilities and she doesn’t even need it that much, specially because you will most likely run a healer anyways and her best/true use is that 9 seconds (actually 8-7 counting the time lost from her animations) interruption resistance every 18 seconds from her passive, and for Dori she only gets more heal with hp and unless you suck at this game you don’t need to build her for healing

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    • POV you tipped over Navia’s oven and all her macaroons are on the floor, Silver nonchalantly hands Navia this as she walks towards you.

      ”So this is why Furina screams please don’t kill on that trailer, she wasted macaroons”. are your last thoughts

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    • I need this on my account for the drip. just imagine that fatui robot guy with enlarged body model upscaling a claymore to look even larger and said claymore is a CHAINSAW (small units like sayu make claymores smaller so it stands to reason if they ever make a larger unit it makes claymores bigger)

      suddenly I’m playing warhammer 40k

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