
![]() | Name | 東花坊時雨 |
Family | Weapon, Sword | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Elemental Mastery | |
Base Substat | 36 | |
Weapon Affix | 怪譚·時雨心地一本足 | |
Affix Description | 攻擊命中敵人後,會向命中的一名敵人施加「紙傘作祟」狀態,持續10秒。該效果每15秒至多觸發一次;持續期間該敵人被擊敗時,將清除該效果的冷卻時間。裝備者對處於「紙傘作祟」狀態下的敵人造成的傷害提升 | |
Description | 稍微有點特別的油紙傘。儘管長久的旅行中已經習慣風雨,與之一同靜賞雨景或許也有其中妙趣。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus EM | Materials | Total Materials |
1 | 42.4 | 36 | ||
20 | 108.93 | 63.61 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 63.61 | ||
40 | 204.83 | 92.7 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 92.7 | ||
50 | 265.86 | 107.24 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 107.24 | ||
60 | 326.78 | 121.79 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 121.79 | ||
70 | 387.66 | 136.3 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 136.3 | ||
80 | 448.68 | 150.84 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 150.84 | ||
90 | 509.61 | 165.38 |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 攻擊命中敵人後,會向命中的一名敵人施加「紙傘作祟」狀態,持續10秒。該效果每15秒至多觸發一次;持續期間該敵人被擊敗時,將清除該效果的冷卻時間。裝備者對處於「紙傘作祟」狀態下的敵人造成的傷害提升 | |
2 | 攻擊命中敵人後,會向命中的一名敵人施加「紙傘作祟」狀態,持續10秒。該效果每15秒至多觸發一次;持續期間該敵人被擊敗時,將清除該效果的冷卻時間。裝備者對處於「紙傘作祟」狀態下的敵人造成的傷害提升 | ![]() ![]() |
3 | 攻擊命中敵人後,會向命中的一名敵人施加「紙傘作祟」狀態,持續10秒。該效果每15秒至多觸發一次;持續期間該敵人被擊敗時,將清除該效果的冷卻時間。裝備者對處於「紙傘作祟」狀態下的敵人造成的傷害提升 | ![]() ![]() |
4 | 攻擊命中敵人後,會向命中的一名敵人施加「紙傘作祟」狀態,持續10秒。該效果每15秒至多觸發一次;持續期間該敵人被擊敗時,將清除該效果的冷卻時間。裝備者對處於「紙傘作祟」狀態下的敵人造成的傷害提升 | ![]() ![]() |
5 | 攻擊命中敵人後,會向命中的一名敵人施加「紙傘作祟」狀態,持續10秒。該效果每15秒至多觸發一次;持續期間該敵人被擊敗時,將清除該效果的冷卻時間。裝備者對處於「紙傘作祟」狀態下的敵人造成的傷害提升 | ![]() ![]() |
Item Story
「稻妻的傘,與其說是用來遮雨的工具,不如說是一種獨特的工藝品。無論是竹柄的觸感、傘面的紋飾,還是油紙在水塵下濡染的淡色,都顯得細膩而精緻。每次經過窄巷,看到這樣的傘掛在店鋪前,我都會不由自主地想起一件事。據說,曾經有一把傘,鬧得整個町街不得安寧。故事是這樣的: 「距今數百年前,某個節祭之日,正值花見之時,百狐歡遊、眾狸諧戲,就連平日不苟言笑的天狗們,也與人們一同酌酒談笑。其間,最惹人注目的,則是一位手持華傘的少女——飲過鬼族的美酒,興起之時,傾瀉而下的夜月中,少女如花吹雪般起舞,無論是妖怪還是人們,都不由得為她的舞姿喝彩。後來,隨軍出征之時,少女不幸殞命,而她珍愛的那把傘,也被她忠誠的眷屬們捐贈給了神社。 「一位出身顯赫的武家之女,前往神社參拜時,見到這把傘,不由心生喜愛,於是便出高價將它買下。次日,恰逢雨天,她本想持傘出遊,孰料還未更衣,便從遠方傳來了她夫婿戰死的噩耗。那姑娘悲痛欲絕,沒過幾天,竟一病不起、撒手人寰了。待喪葬完畢之後,她買下的那把傘,便被她的父母視為不吉之物,再度捐贈回神社,束之高閣。 「誰知,過了幾個月,便漸漸開始有傳聞,說是在雨夜的町街,有前所未見的妖怪作祟。據說,那妖怪看起像是一把傘,只是比青年男子還要高,獨眼、獨腿,還生著一條長長的舌頭,若是有人獨自走夜路,那妖怪便會突然跳出來,用舌頭舔舐過路人。用楓丹人的目光來考量,那妖怪與其說是在作祟,倒不如說是在惡作劇。話雖如此,彼時,無人知曉那妖怪究竟有何意圖,一時間,町街人心惶惶,年輕女子不敢出門,生怕遇上那妖怪。老人們都嘆息說,若是那幾位大人尚在,這樣的小妖怪想必也不敢作祟吧——但如今,就連退治這種小妖怪的辦法,都沒有多少人知道了。 「後來,有位年輕的巫女聽說了這件事,便從神社中取出了那把傘,以木勺舀起清水,自傘簳至傘尖細細沖洗後,又以絹帛將傘面反覆擦拭了幾回,對它說: 「『雖然昔時之雨已不復見,明日之後仍是明日。若是那位大人尚在,亦不忍見您如此吧!』 「遂令人將那把傘供奉在神社的偏殿,自此,便再也沒有人聽說過傘妖作祟的事情了。 「我是從一位稻妻的友人那裡聽到這個故事的。只不過,我在鳴神各地的神社探訪了很久,也沒人聽說過供奉傘的事情。當我將這件事告訴那位友人時,她不禁笑了起來: 「『不會吧,洛柯蒂小姐 ,您莫非把怪談當真啦?』」 |
78 responses to “東花坊時雨”
Is this any better than iron sting?
Slightly better for single target, slightly worse for crowds, and basically the same thing for full EM builds.
Is that sword good on nilou?
Yes, this sword can be good on her, if you:
– just need EM
– are building DPS Nilou
Honestly, I would recommend giving this to Alhaitham or Kazuha (if you play either one or both), and so, replacements for Toukabou Shigure might be:
– Iron Sting (easy to get R5 is wanted)
– Characters that give EM (Diona, Sucrose, Kazuha if C2)
– Freedom Sword (VERY niche)
Alhaitham f2p sword
If Shinobu wields this and she triggers Hyperbloom then does Hyperbloom dmg count as Shinobu dmg ?
It does count as shinobu’s damage but either it will be buffed or not depend on how the calculation works. If it’s count as damage buff then hyperbloom damage won’t be buffed as it doesn’t include damage buff in it’s calculation
hyperbloom dmg is transformative so i doubt this passive works for that.
not work,
hyperbloom damage not considered as shinobu damage on buff calculation.
its reaction damage…
this weapon passive only work on shinobu burst and e skill
soo Cursed Parasol is only to 1 enemy? seems really awfull weapon even the elemental mastery don’t go to 200
and there is the change that you attacked something that you are not going to focus down right away and the Cursed Parasol is on that enemy
We’re never going to get a 4 star sword with higher EM scaling than 165 because then Mihoyo can’t sell Freedom-Sworn anymore.
The 32% bonus dmg apllies only when the char equipping this is on-field?
I plan on using this on EM Kuki, normal attack first, then use her skill, hopefully the effect procs and even though I’ve switched from Kuki, the DMG still remains 32% higher since the skill DMG is coming from Kuki…we’ll have to test it and find out…
Guys hear me out, on field hyperbloom Kuki Shinobu.
So … Key of Khaj-Nisut.
Ah yes, comparing a 5* to a 4*. Very smart.
Free event weapon or a super niche 5* on scam weapon banner? Why even mention Key lmao.
it will be awesome with the new artifact set. Cookie may be s+ now with on-field hyperbloom
Except this weapon doesn’t do anything for hyperbloom damage.
How do you know? That 32% extra damage sounds universal.
it’s worded the same way as iron sting and other weapons, so it only affects amplifying reactions and raw dmg. like how iron sting only affects kazu’s burst, plunge, etc, but not the swirls
if u want something that affects transformative reactions, it needs to be worded similarly to nahida’s c2 for example
Iron Sting is an old weapon, so they won’t add the damage bonus to dendro, just like Mona’s c1.
This weapon is new, so there’s a chance it will also affect hyperbloom damage.
Bcoz iron sting description literally says elemental dmg, even before. there a huge difference between elemental dmg and elemental reaction descriptions. And besides it description says increased dmg dealt to those who have the mark.
I know that it doesn’t change the fact that it “might” not actually do anything with elemental reactions since noone can actually test it but I still high hopes for this weapon
why onfield though? just apply the debuff. Hyperbloom should deal more damage for 10s regardless where Kuki is, right?
I think because its easier to just keep bonking an enemy with the sword until it dies so then the effect can reset.