
![]() | Name | Geçmiş Günlerin Şarkısı |
Type (Ingame) | Yadigar Seti | |
Family | Artifact Set | |
Rarity | ![]() ![]() ![]() ![]() ![]() | |
Artifact Affix | Geçmiş Günlerin Şarkısı | |
2-Piece | +%15 İyileştirme Bonusu. | |
4-Piece | Kuşanan karakter, bir grup üyesini iyileştirdiğinde 6 saniyeliğine Hasret etkisi oluşur ve toplam iyileştirme miktarı kaydedilir (fazlalık iyileştirme miktarı dahil). Etki süresi sona erdiğinde Hasret etkisi “Geçmiş Günlerin Dalgaları” etkisine dönüşür. Aktif grup üyesi bir düşmana Normal Saldırı, Yüklü Saldırı, Havadan Saldırı, Element Becerisi veya Element Patlaması ile saldırdığında verilen Hasar, Hasret etkisiyle kaydedilen toplam iyileştirme miktarının %8’i kadar artar. “Geçmiş Günlerin Dalgaları” etkisi, 5 defa etkili olduğunda veya 10sn sonra kaldırılır. Tek bir Hasret etkisi en fazla 15.000 iyileştirme kaydeder ve aynı anda sadece bir tane var olabilir ancak kuşanan birden fazla karakter varsa hepsinin iyileştirmelerini kaydedebilir. Hazırdaki kuşanan karakterler de bu etkiyi tetikleyebilir. |
Table of Content |
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Obtained From |
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Set Pieces
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Similar Sets
Icon | Name | Rarity | Family |
![]() | Geçmiş Günlerin Şarkısı | 4![]() ![]() ![]() ![]() | Artifact Set |
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Stats
Main Stats
⭐⭐⭐⭐
+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | |
Health % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Attack % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Defense % | 7.9% | 10.1% | 12.3% | 14.6% | 16.8% | 19.0% | 21.2% | 23.5% | 25.7% | 27.9% | 30.2% | 32.4% | 34.6% | 36.8% | 39.1% | 41.3% | 43.5% |
Energy Recharge % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% |
Elemental Mastery | 25.2 | 32.3 | 39.4 | 46.6 | 53.7 | 60.8 | 68 | 75.1 | 82.2 | 89.4 | 96.5 | 103.6 | 110.8 | 117.9 | 125 | 132.2 | 139.3 |
Attack Flat | 42 | 54 | 66 | 78 | 90 | 102 | 113 | 125 | 137 | 149 | 161 | 173 | 185 | 197 | 209 | 221 | 232 |
Critical Rate % | 4.2% | 5.4% | 6.6% | 7.8% | 9.0% | 10.1% | 11.3% | 12.5% | 13.7% | 14.9% | 16.1% | 17.3% | 18.5% | 19.7% | 20.8% | 22.0% | 23.2% |
Critical Damage % | 8.4% | 10.8% | 13.1% | 15.5% | 17.9% | 20.3% | 22.7% | 25.0% | 27.4% | 29.8% | 32.2% | 34.5% | 36.9% | 39.3% | 41.7% | 44.1% | 46.4% |
Additional Healing % | 4.8% | 6.2% | 7.6% | 9.0% | 10.3% | 11.7% | 13.1% | 14.4% | 15.8% | 17.2% | 18.6% | 19.9% | 21.3% | 22.7% | 24.0% | 25.4% | 26.8% |
Health Flat | 645 | 828 | 1011 | 1194 | 1377 | 1559 | 1742 | 1925 | 2108 | 2291 | 2474 | 2657 | 2839 | 3022 | 3205 | 3388 | 3571 |
Pyro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Electro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Cryo Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Hydro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Anemo Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Geo Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Dendro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Physical Damage % | 7.9% | 10.1% | 12.3% | 14.6% | 16.8% | 19.0% | 21.2% | 23.5% | 25.7% | 27.9% | 30.2% | 32.4% | 34.6% | 36.8% | 39.1% | 41.3% | 43.5% |
⭐⭐⭐⭐⭐
+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 | |
Health % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Attack % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Defense % | 8.7% | 11.2% | 13.7% | 16.2% | 18.6% | 21.1% | 23.6% | 26.1% | 28.6% | 31.0% | 33.5% | 36.0% | 38.5% | 40.9% | 43.4% | 45.9% | 48.4% | 50.8% | 53.3% | 55.8% | 58.3% |
Energy Recharge % | 7.8% | 10.0% | 12.2% | 14.4% | 16.6% | 18.8% | 21.0% | 23.2% | 25.4% | 27.6% | 29.8% | 32.0% | 34.2% | 36.4% | 38.6% | 40.8% | 43.0% | 45.2% | 47.4% | 49.6% | 51.8% |
Elemental Mastery | 28 | 35.9 | 43.8 | 51.8 | 59.7 | 67.6 | 75.5 | 83.5 | 91.4 | 99.3 | 107.2 | 115.2 | 123.1 | 131 | 138.9 | 146.9 | 154.8 | 162.7 | 170.6 | 178.6 | 186.5 |
Attack Flat | 47 | 60 | 73 | 86 | 100 | 113 | 126 | 139 | 152 | 166 | 179 | 192 | 205 | 219 | 232 | 245 | 258 | 272 | 285 | 298 | 311 |
Critical Rate % | 4.7% | 6.0% | 7.3% | 8.6% | 9.9% | 11.3% | 12.6% | 13.9% | 15.2% | 16.6% | 17.9% | 19.2% | 20.5% | 21.8% | 23.2% | 24.5% | 25.8% | 27.1% | 28.4% | 29.8% | 31.1% |
Critical Damage % | 9.3% | 12.0% | 14.6% | 17.3% | 19.9% | 22.5% | 25.2% | 27.8% | 30.5% | 33.1% | 35.7% | 38.4% | 41.0% | 43.7% | 46.3% | 49.0% | 51.6% | 54.2% | 56.9% | 59.5% | 62.2% |
Additional Healing % | 5.4% | 6.9% | 8.4% | 10.0% | 11.5% | 13.0% | 14.5% | 16.1% | 17.6% | 19.1% | 20.6% | 22.1% | 23.7% | 25.2% | 26.7% | 28.2% | 29.8% | 31.3% | 32.8% | 34.3% | 35.9% |
Health Flat | 717 | 920 | 1123 | 1326 | 1530 | 1733 | 1936 | 2139 | 2342 | 2545 | 2749 | 2952 | 3155 | 3358 | 3561 | 3764 | 3967 | 4171 | 4374 | 4577 | 4780 |
Pyro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Electro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Cryo Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Hydro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Anemo Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Geo Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Dendro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Physical Damage % | 8.7% | 11.2% | 13.7% | 16.2% | 18.6% | 21.1% | 23.6% | 26.1% | 28.6% | 31.0% | 33.5% | 36.0% | 38.5% | 40.9% | 43.4% | 45.9% | 48.4% | 50.8% | 53.3% | 55.8% | 58.3% |
Extra Stats
⭐⭐⭐⭐
Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
Health Flat | 167.3 | 191.2 | 215.1 | 239 |
Health % | 3.26% | 3.73% | 4.2% | 4.66% |
Attack Flat | 10.89 | 12.45 | 14 | 15.56 |
Attack % | 3.26% | 3.73% | 4.2% | 4.66% |
Defense Flat | 12.96 | 14.82 | 16.67 | 18.52 |
Defense % | 4.08% | 4.66% | 5.25% | 5.83% |
Energy Recharge % | 3.63% | 4.14% | 4.66% | 5.18% |
Elemental Mastery | 13.06 | 14.92 | 16.79 | 18.65 |
Critical Rate % | 2.18% | 2.49% | 2.8% | 3.11% |
Critical Damage % | 4.35% | 4.97% | 5.6% | 6.22% |
⭐⭐⭐⭐⭐
Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
Health Flat | 209.13 | 239 | 268.88 | 298.75 |
Health % | 4.08% | 4.66% | 5.25% | 5.83% |
Attack Flat | 13.62 | 15.56 | 17.51 | 19.45 |
Attack % | 4.08% | 4.66% | 5.25% | 5.83% |
Defense Flat | 16.2 | 18.52 | 20.83 | 23.15 |
Defense % | 5.1% | 5.83% | 6.56% | 7.29% |
Energy Recharge % | 4.53% | 5.18% | 5.83% | 6.48% |
Elemental Mastery | 16.32 | 18.65 | 20.98 | 23.31 |
Critical Rate % | 2.72% | 3.11% | 3.5% | 3.89% |
Critical Damage % | 5.44% | 6.22% | 6.99% | 7.77% |
Obtained From
Domain
Icon | Name | Monsters | Reward |
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![]() | Yadigar Zindanı: Parçalanmış Salon III | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Yadigar Zindanı: Parçalanmış Salon IV | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Gallery

40 responses to “Geçmiş Günlerin Şarkısı”
so 8% from 15000 is 1200 ATK for 10s, seems nice
well this is actually even better than nobless for benney… another buff for him, very good
(yes sometimes you can use instructor aas well, but yeah this is definitely better than nobless is well used)
but oh well, we know they can’t get rid of him
i just check again genshin aspirine for calculations, and bennet is still better than chevreuse; only at c6 she’s better, and not so crazy above him
but if we have to pay, to pull to get constellation etc, because hoyo is always greed, they want our money… it’s better to use private servers; they’re free and safe, only slow sometimes because you’re supposed to type commands and they can say “the server is busy”, or stuff. But at least you can try whatever you want for free without any scam.
I’ve always been glad to give my contribution by spending some money here and there, but their prices are horrifying, and they do everything to push people spending… it’s their fault if people try to find alternatives
i’d spend exztra money every single banner, if the max pack was 20euros instead of 100…. but not like this
better than nobless for benney? yall really like making stuff up
Will this set be ok on Mika? I want to use him with Freminet (on Tidal Shadow). I feel like putting Mika on Noblesse would be an excessive ATK increase.
Well first off, there’s really no such thing as an “excessive ATK increase” in the game currently, and Freminet would very much appreciate someone running Noblesse for him. Still, Mika’s burst heal will very easily overcap this set, and the following eagleplume tics will give you about 7.8k healing in 6 seconds with his constellations. So, you’ll get the full damage after 6 seconds, about half damage after another 6, and then one proc of damage after the next six, repeat. That’s 1200/624/208 damage over the course of 18 seconds and 15 procs that benefit from crit, superconduct, elemental/physical damage, Furina burst etc, all the things that make Yunjin’s burst work.
Clam will give you 27k every burst that also benefits from superconduct, no strings attached.
Someone named Phi came up with a scenario on the 4-star version of this set’s page that showcases how much effort you need to put in to get Song of Days to out-perform Clam on characters who can potentially make use of either, and it really demonstrates that if you weren’t going to get those necessary buffs in your rotation anyway, you really aught to just use clam.
I don’t know how y’all are collectively reading the text wrong, but you don’t have to wait 10 seconds for the buff. The effect that records the healing
“When the equipping character heals a party member, the Yearning effect will be created for 6s”
*transforms* into the one that provides the DMG boost after the healing recording window expires
“When the duration expires, the Yearning effect will be transformed into the “Waves of Days Past” effect”
so you have 6 seconds to heal as much as you can, and after that you get that 10 seconds or 5 procs to use the DMG boosting effect.
If we’re gonna evaluate the set let’s at least understand it first, folks
Previous beta iteration of this set WAS 10 seconds, 10 procs. That got changed, this page’s info updated to reflect that, comments of course didn’t
The risk we all take for pre-release speculation
To clear the air a bit, this *will be* Healer-Furina’s BiS. Singer of many waters’ 100% uptime and very powerful heal means that you will get the maximum damage every 6 seconds ad infinitum with easy-peasy investment that naturally benefits from fanfare. Is this compelling compared to her Golden Troupe setup? More than you’d think, but less than you’d hope.
The big thing is that until we get another way to build fanfare with similar ease to the salon’s party-wide drain, this build only really has legs at C2, and only when paired with one of the 5(?) current DPS characters who can lower their own HP. This ensures that Singer and your carry’s back and forth can generate enough fanfare to not fall *too* far behind the GT setup. With those conditionals in mind, the real tradeoff is: Lose the Salon member’s great damage and usually-good-enough hydro application, gain a slot in your comp from not having to run a healer and the damage from this set.
Don’t farm this unless you know EXACTLY what you’re gonna do with it.
who told you furina’s healing was powerful? because they definitely lied to you
Well, I guess “Powerful” is subjective, But here’s my numbers: At talent lvl 10, just below the 40k HP sweet spot and with the 15% healing bonus from this set, Singer puts out around 5139 healing every 1.7 seconds (Thanks ascension passive). That’s PRE-fanfare, which of course varies moment-to-moment. An identically-built Kokomi skill gives 5297 every 2 seconds. Even if you don’t think 5k healing on a single target heal-over-time is “Powerful”, it’s at least *rare* (I haven’t checked every healer, but for instance, even Kuki who’s heal is quite solid can only hit 15k in six seconds consistently with some combination of an HP% weapon, her passive talent being up, and one of her more supportive artifact sets).
On high-investment Healer Furina comps, This set will serve you better than clam. That’s all I can say.
imagine making a set worse than clam lmao. they really outflopping themselves with this region
Not really difficult to be worse than Clam, since Clam is a good set. =3
Some sets are way more niche, like the one for Xiao, the one for Wanderer or the new hydro one while Childe already have one. I never needed to farm a single one of them.
And sorry to disappoint you but it’s not tied to Fontaine, every country has some sets you never use. Do you play anyone with Bloodstained Chivalry ?
Yes actually, but only because I haven’t used them properly since 1.5.
“Clam is a good set”
That’s a nice joke, not even Kokomi uses it in her best teams. For Nilou she prefers paradise lost, for all other teams where she is off-field, for example freeze, totm is way better. But I guess you can cope with that set if you use her on-field, which is far from her best use case.
“it’s not tied to Fontaine”
And who said it was? they’re, and I repeat, ‘outflopping’ themselves, meaning there were already flops before, learn some reading comprehension.
Clam set is good because its basically a “easy” 30k every few seconds. Not many support sets can so easily contribute such damage without meeting conditions. Clam is just straight, slap it on and that’s it.
“Clam set is good because its basically a “easy” 30k every few seconds”
We on a comedy house here? lmfao 30k every few seconds is nothing impressive and other characters can already achieve that or even more either passively (Kazuha, Bennett, or even Mika buffs) or actively by doing reactions (Kazuha again or Kuki), and once again, you need Kokomi to be on-field for that to happen, while most other supports don’t need that.
“Clam is just straight, slap it on and that’s it.”
Lol, many would disagree given the length of the description.
Nice idea, horribly designed
nothing else to say, i didnì’t expect anything good
emblem set is still the best set you would farm for support, ocean clam fo healers, nobless for buffers, viridiscent for anemo only
unless they make something really good and new (like a 4set effect which increases crit rate or dmg, but nobless mechanic not that new MH set) there’s no point in farming these new sets, especially when paired with the second set which is good on literally 1-2 charas (navia, ningg in this case)
what a garbage
isnt the new set supposed to be bis for furina then wtf is this shit.this artifact theme also matches furina what the heck
I really hope this set gets a considerable buff. Team wide trigger quota makes this set DOA unless they change it so it’ll immediately trigger the Waves from that day effect when we hit the healing storage cap. Having to wait 10s for a buff that in most situations will be gone in 3s is going to be less than ideal.
Another thing, is there a cooldown for actually proccing the Yearning effect after the Waves from that day effect ends? Or is it a case of the second the Waves from that day effect ends, we can immediately procc the Yearning effect? I’m assuming there is no cooldown as it should say, but who knows anymore.
I agree. It looks disappoint atm
This set looks like a pain to use. NEed to wait 10 seconds just for 10 hits to get a YunJIn like buff that can be stolen by characters that don’t need to use it. Several leaks have indicated that this extra base dmg bonus is shared amongst the team. The set could really use two types of buffs- Raised quota stacks, and shorter duration for the 30k cap to be reached or simply to skip the Yearning state and move into the Waves of that Day state when the cap is reached early.
If those sort of buffs were to happen, then Baizhu certainly would use it and maybe even Qiqi, but Ocean Hued is just too good for QIqi, half a superconduct. Kokomi might use it for those Shenhe-less players. Yaoyao might for aggravate focused but ToM is already pretty good so I doubt anyoen would farm the set for Yaoyao ormany other healers. I just see this set as mainly something for Dori who heals a lot when built right.
So to review the choices of sets healers use, Bennett= Noblesse Oblige; Qiqi = Ocean hued Clam; Kokomi = ToM (off field) or Ocean Hued Clam (on field); Baizhu= Deepwood Memories, NOblesse, or w/ less dedication 2pc 2pc HP; Yaoyoa ToM or Deepwood memories; Barbara= Ocean Hued I suppose; Noelle= Husk or Marechaussee (w/ Furina); Jean and Sayu= VV no doubt; Charlotte= ToM or 2pc ATK/ER 2pc ATK combination; MIka= Noblesse Oblige or Ocean Hued clam; and Dori= 2pc ER 2pc HP, Noblesse, Thundering Fury, or Ocean Hued Clam.
I think that covers all bases for healers that could heal enough for reaching the max capacity. There is too much competition for Songs of Day Past to compete with. It would have been a top competitor if it was one that gave Interruptio resistance, resistance shreds, or a more significant and quick-acting YunJIn/Shenhe buff.