Keqing

Keqing
KeqingNameKeqing
loc_gcg_name_hash"Driving Thunder" Keqing
loc_gcg_card_name_hashKeqing
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_SWORD
GCG_TAG_NATION_LIYUE
loc_gcg_golden_variant
Keqing
Keqing
loc_gcg_required_by_card
Thundering Penance
Thundering Penance
loc_gcg_sourceReward for inviting Keqing to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashShe can build decks heretofore not conceived and win battles in which victory is unthinkable.

loc_cgc_card_effect

1 2 Yunlai Swordsmanship
Deals 2 Physical DMG.
3 Stellar Restoration
Deals 3 Electro DMG, creates 1 Lightning Stiletto.
4 3 Starward Sword
Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby.

Lightning Stiletto
Combat Action: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto.
(When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, discard this card and Keqing gains Electro Infusion)

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

Electro Infusion
When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG.
Duration (Rounds): 2

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

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