Chongyun

Chongyun
ChongyunNameChongyun
loc_gcg_name_hash"Frozen Ardor" Chongyun
loc_gcg_card_name_hashChongyun
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_CRYO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_LIYUE
loc_gcg_golden_variant
Chongyun
Chongyun
loc_gcg_required_by_card
Steady Breathing
Steady Breathing
loc_gcg_sourceReward for inviting Chongyun to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash"Ugh, summer... Please pass us by in peace..."

loc_cgc_card_effect

1 2 Demonbane
Deals 2 Physical DMG.
3 Chonghua's Layered Frost
Deals 3 Cryo DMG, creates 1 Chonghua Frost Field.
3 3 Cloud-Parting Star
Deals 7 Cryo DMG.

Chonghua Frost Field
Your Sword, Claymore, and Polearm-wielding characters' Physical DMG is converted to Cryo DMG.
Duration (Rounds): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG
Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG
Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

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