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Serpent Spine

Serpent Spine
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TypeClaymore
Rarity
Base Attack42
Secondary StatCRIT Rate%
Secondary Stat Value6
Special (passive) AbilityWavesplitter
Special (passive) Ability DescriptionEvery 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
In-game DescriptionA rare weapon whose origin is the ancient ocean. One can hear the sound of the ageless waves as one swings it.
Stat Progression
LevelBase AtkCRIT Rate%Ascension Materials
1426
5567
10748.2
15919.4
2010910.6
20+13510.6
x3
x3
x2
x5000
2515211.8
3017013
3518714.2
4020515.5
40+23115.5
x3
x12
x8
x15000
4524816.7
5026617.9
50+29217.9
x6
x6
x6
x20000
5530919.1
6032720.3
60+35320.3
x3
x12
x9
x30000
6537021.5
7038822.7
70+41422.7
x6
x9
x6
x35000
7543123.9
8044925.1
80+47525.1
x4
x18
x12
x45000
8549226.4
9051027.6
Special Ability Progression (Refine)
Refine Level 1Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refine Level 2Every 4s a character is on the field, they will deal 7% more DMG and take 2.7% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refine Level 3Every 4s a character is on the field, they will deal 8% more DMG and take 2.4% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refine Level 4Every 4s a character is on the field, they will deal 9% more DMG and take 2.2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Refine Level 5Every 4s a character is on the field, they will deal 10% more DMG and take 2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
Item Story
A greatsword fashioned from the spine of a great sea monster, each eerie segment of bone a tale unto itself.
In the past, seamen would use the bones of such monsters as figureheads,
And with them frighten the beasts who dwelt in the deep sea, and who envied the land-dwellers.

In the stormy oceans of the ancient past, those who put out to sea would often never be seen again.
The carefree sea shanties of today were, in years long gone, farewell songs that left people in mournful silence.
There was a greatsword-wielding captain in those days who enjoyed drinking and making merry before a voyage. When people questioned him, he laughed and said:
"I know myself. What is wine and song to me? Worry not. Once the sea and winds are right..."
But he would never finish that statement. He would only raise his mug, and call for all around to have another drink.

Then, the day when the sea and winds came together arrived at last, and the stern of the great vessel rode them as it sailed.
Deep into the misty sea it went, far across the darkening waves, into the ocean that teemed with sea creatures.
And at last, neither the singing skipper nor his ship would ever return to the harbor ringed by mountains.
After many days, the corpse of a sea monster from the deep was beached upon the shore by the waves.
Brilliant white bone shone out from a great gash torn into it by a greatsword. Its blood had long been washed clean.

"When the sea and winds are right, I will go forth to sea and avenge her, O maiden charmed by the tidal song."
"So what if I sleep with the fishes? That way, I will be able to send my sea shanties into the deep where she dwells."

Today, the seas are no longer plagued by giant creatures that emerge from the storm and rain down devastation upon the waves.
The practice of mounting skeletons of sea monsters onto the bows of ships has also been lost with their extinction.
But when one sails far abroad, sometimes one can still hear the spine-chilling sound of thunder rumbling in the depths...

9 comments

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    • Avatar
    • Pedroski on 2 April 2021 at 4:00 am
    • Reply

    Buen arma

    • Avatar
    • Alehandro on 19 February 2021 at 7:39 pm
    • Reply

    Is it working, if character isn’t at field? I mean, if she has 5 stacks, will there be bonus damage for her ultimate while she’s not on the field?

      • Avatar
      • Alehandro on 21 February 2021 at 7:46 am
      • Reply

      “She” is Beidou. Sorry 😀

    • Avatar
    • bp 4 lyfe on 8 January 2021 at 6:02 pm
    • Reply

    Y u no like serpent spine?

      • Avatar
      • K on 29 January 2021 at 5:32 pm
      • Reply

      Maybe they dont understand the difference between a damage multiplier and increased damage that is additive with all other increased damage like physical/ elemental damage.

        • Avatar
        • rozu on 2 February 2021 at 3:31 am
        • Reply

        its rly good except for abyss cause you’re forced to start each round w 0 stacks

          • Avatar
          • Fimeow on 4 February 2021 at 8:08 am
          • Reply

          I mean cant you wait till the stack is max?

            • Avatar
            • flare465 on 8 February 2021 at 11:03 am

            its written every 4 secs on the field, so you must on battle state so its start to count

            • Avatar
            • Yakama on 13 February 2021 at 12:10 am

            If you’re n°1 in team is the wielder, he’s on the field so you can stack before start the stage 😉

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