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The Viridescent Hunt

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TypeBow
Rarity
Base Attack42
Secondary StatCRIT Rate%
Secondary Stat Value6
Special (passive) AbilityVerdant Wind
Special (passive) Ability DescriptionUpon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
In-game DescriptionA pure green hunting bow. This once belonged to a certain hunter whose home was the forest.
Stat Progression
LevelBase AtkCRIT Rate%Ascension Materials
1426
5567
10748.2
15919.4
2010910.6
20+13510.6
x3
x3
x2
x5000
2515211.8
3017013
3518714.2
4020515.5
40+23115.5
x3
x12
x8
x15000
4524816.7
5026617.9
50+29217.9
x6
x6
x6
x20000
5530919.1
6032720.3
60+35320.3
x3
x12
x9
x30000
6537021.5
7038822.7
70+41422.7
x6
x9
x6
x35000
7543123.9
8044925.1
80+47525.1
x4
x18
x12
x45000
8549226.4
9051027.6
Special Ability Progression (Refine)
Refine Level 1Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Refine Level 2Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 50% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 13s.
Refine Level 3Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 60% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 12s.
Refine Level 4Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 70% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 11s.
Refine Level 5Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 10s.
Item Story

This bow once belonged to a certain hunter, and its green color was such that it could blend in with the natural environment.
To be as pure as the beasts of the verdant fields, who roam in the forests in the light of day.
To never bear any ill-will, and to never loose an arrow for any reason but to survive.

The nameless hunter was taught thus, and grew thus, far away from the city.
"We were born of the greenery. As long as there is grass and shade, we shall move unimpeded."
"We are the same as beast and bird. As long as we follow the laws of nature, then we shall not fear death."
"All those who follow nature, when their life reaches its last ebb, shall head towards that endless plain."

Following these precepts, the hunter left no traces, and fought not against the natural order.
She comforted the wild beasts that had been shot through the heart, until their lives had returned to nature.
If that calamity had not happened, if she had not tracked the tainted blood upon the leaves,
If she had not met that dying, blind youth under the tree where she often napped,
Then perhaps she may never have been shaken by thoughts of revenge, by blood and fire...

"Never forget, good Viridescent."
"Never forget that you belong to the green, child of the forest."
"Never loose your arrow for war, for revenge, or for glory."
"For the bloodstained shall never find yonder hunting fields of endless viridescence."

"Then at least do not let this bow be tainted by my mortal vengeance."
"I cannot reach the other side, whether to meet my master or the parents whom I have never met."
"But at least let this bow remain pure, and let it carry my thoughts and regrets to them."

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