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Weapon – Catalysts

Released (Codex) Weapons
IconNameRarityAtkSub StatValueSpecial AbilityMaterial
Apprentice's Notes
23none0
Pocket Grimoire
33none0
Emerald Orb
40Elemental Mastery20Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases ATK by 20% for 12s.
Magic Guide
38Elemental Mastery41Increases DMG against opponents affected by Hydro or Electro by 12%.
Otherworldly Story
39Energy Recharge8.5Picking up an Elemental Energy Orb/Particle recovers 1% HP.
Thrilling Tales of Dragon Slayers
39HP7.7When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s.
Twin Nephrite
40CRIT Rate3.4Defeating an opponent increases Movement SPD and ATK by 12% for 15s.
Blackcliff Agate
42CRIT DMG12After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Favonius Codex
42Energy Recharge10CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
Mappa Mare
44Elemental Mastery24Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks.
Prototype Amber
42HP9Using an Elemental Burst regenerates 4 Energy every 2s for 6s. All party members will regenerate 4% HP every 2s for this duration.
Royal Grimoire
44ATK6Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Sacrificial Fragments
41Elemental Mastery48After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
Solar Pearl
42CRIT Rate6Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s.
The Widsith
42CRIT DMG12When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240.
Wine and Song
44Energy Recharge6.7Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s.
Eye of Perception
41ATK12Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12s.
Frostbearer
42ATK9Hitting an opponent with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200% of ATK. Can only occur once every 10s.
Dodoco Tales
41ATK12Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s.
Hakushin Ring
44Energy Recharge6.7After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
Lost Prayer to the Sacred Winds
46CRIT Rate7.2Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Skyward Atlas
48ATK7.2Increases Elemental DMG Bonus by 12%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160% ATK DMG. Can only occur once every 30s.
Memory of Dust
46ATK10.8Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Unreleased, Incomplete or Upcoming Weapons
IconNameRarityAtkSub StatValueSpecial AbilityMaterial
Amber Bead
39Elemental Mastery31Normal Attack hits increase all Elemental DMG by 6% for 6s. Max 2 stacks.
Lost Ballade
46none0Increases DMG dealt by 5%. Additionally, picking up an Elemental Orb/Particle gives you one Charge stack: a stack increases ATK by 5% for 6s. This effect has a maximum of 4 stacks. Once 4 stacks have been gained, and this effect is triggered again, gain Kreuzlied's Ballad: ATK is increased by an additional 30% and CRIT Rate is increased by 20% for 12s. Kreuzlied's Ballad can only be activated once every 30s.
Primordial Jade Regalia
48none0Basic: Normal and Charged Attack DMG increased by 20%; Special Effect: every Normal Attack applies an Unstable Crystal Core on the enemy hit. A Charged Attack will cause an explosion of these Crystal Cores, dealing additional DMG based on the number of nearby Crystal Cores.
Fumetsu Gekka
46HP10.8Healing Bonus increased by 10%, Normal Attack DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s.