Return to weapon

Weapon – Bows

Released (Codex) Weapons
IconNameRarityAtkSub StatValueSpecial AbilityMaterial
Hunter's Bow
23none0
Seasoned Hunter's Bow
33none0
Messenger
40CRIT DMG6.8Charged Attack hits on weak points deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s.
Raven Bow
40Elemental Mastery20Increases DMG against opponents affected by Hydro or Pyro by 12%.
Recurve Bow
38HP10.2Defeating an opponent restores 8% HP.
Sharpshooter's Oath
39CRIT DMG10.2Increases DMG against weak spots by 24%.
Slingshot
38CRIT Rate6.8If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%.
The Stringless
42Elemental Mastery36Increases Elemental Skill and Elemental Burst DMG by 24%.
Alley Hunter
44ATK6While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%.
Blackcliff Warbow
44CRIT DMG8After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Compound Bow
41Physical DMG Bonus15Normal Attack and Charged Attack hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s.
Favonius Warbow
41Energy Recharge13.3CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
Prototype Crescent
42ATK9Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s.
Royal Bow
42ATK9Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT Hit removes all stacks.
Rust
42ATK9Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%.
Sacrificial Bow
44Energy Recharge6.7After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s.
The Viridescent Hunt
42CRIT Rate6Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14s.
Windblume Ode
42Elemental Mastery36After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s.
Mitternachts Waltz
42Physical DMG Bonus11.3Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s.
Hamayumi
41ATK12Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
Skyward Harp
48CRIT Rate4.8Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s.
Amos' Bow
46ATK10.8Increases Normal and Charged Attack DMG by 12%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8% every 0.1s the arrow is in the air for up to 5 times.
Elegy for the End
46Energy Recharge12A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
Thundering Pulse
46CRIT DMG14.4Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Unreleased, Incomplete or Upcoming Weapons
IconNameRarityAtkSub StatValueSpecial AbilityMaterial
Ebony Bow
39ATK7.7Increases DMG against mechanoid Ruin opponents by 40%.
Predator
42ATK9Effective only on the following platform: \n"PlayStation Network"\nDealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66.
Mouun's Moon
44ATK6For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way.
Kunwu's Wyrmbane
46none0Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Primordial Jade Vista
46none0HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder's Max HP.
Mirror Breaker
43none0
Polar Star
46CRIT Rate7.2Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.