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Light Guiding Ceremony

Light Guiding Ceremony
Requires AR18
Is Part ofPrologue: Act III
DescriptionThe entrance to Stormterror's Lair is just ahead, but the light seals bar the way in. You must once again face a trial in order to break those seals.
Prev Quest(s)Next Quest(s)
Empty Abode
Calm Before the Storm
RequiresEmpty Abode
UnlocksCalm Before the Storm
Adventure EXP x 375
Primogem x 80
Mora x 11325
Adventurer's Experience x 4
Mystic Enhancement Ore x 2
Objectives & Dialogues (are clickable)
• Investigate the seal at the top of the tower
Diluc: What are you waiting for? Go unlock the light actuator.
Venti: Okay! Give it a go!
Venti: If you don't try, you'll never know.
Jean: There's no time to waste. We need to get these light actuators unlocked.
• Talk to Venti
Venti: Looks like we're right.
Venti: There are three more halos circling the tower...
Jean: Which means, there are three more corresponding light actuators to activate.
Jean: I can see one from here.
Jean: The rest must be scattered within the ruins around here. Let's go find them.
Paimon: ...Why did Dvalin pick a place filled with puzzles and seals as his lair? Doesn't he get annoyed coming back home?
Venti: He doesn't walk in, he flies in.
Paimon: ...You do have a point.
• Break the seal in Stormterror's Lair
Diluc: We've come this far, there's no turning back now. We'll just have to deal with them one by one.
Venti: This light actuator is connecting to the others...
Venti: I've never encountered such annoying historical relics as these.
Jean: It seems there are three of them. Looks like they can only be unlocked one at a time.
• Break the seal in Stormterror's Lair
• Break the seal in Stormterror's Lair

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