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Hurdle

Hurdle
Typearchon
Requires AR18
Is Part ofPrologue: Act III
DescriptionYou came to Stormterror's Lair to once again attempt Dvalin's rescue. However, it is surrounded by wind barriers made by Stormterror, and the dark forces at work have no intention of letting you break through those barriers so easily.
Prev Quest(s)Next Quest(s)
Abyss Mage
Empty Abode
RequiresAbyss Mage
UnlocksEmpty Abode
Rewards
Adventure EXP x 350
Mora x 10725
Adventurer's Experience x 4
Mystic Enhancement Ore x 2
Objectives & Dialogues (are clickable)
• Go to the entrance of Stormterror's Lair
DilucDiluc: Aren't you going yet?
VentiVenti: I shall see it to the end with my own eyes.
JeanJean: The Knights of Favonius shall exert our utmost efforts for Mondstadt!
Venti
Paimon: It's a storm barrier!
Paimon: It looks so dangerous...
Venti: Let me at it.
Venti: Although this wooden lyre is all I have...
Venti: I don't need the lyre to break through this kind of storm barri— Ah, wait, what is that?
Jean: Enemy attack! Prepare yourselves!
• Defeat the assailants
• Disperse the wind barrier
Venti
Venti: Ahh...
Venti: The hilichurls usually do not venture into areas with high elemental concentrations.
Venti: It puts a heavy burden on their bodies.
Diluc: The Abyss Order must be manipulating them behind the scenes, yet they shouldn't have been able to determine that we would come.
Diluc: They're presumably spreading their forces to halt our plans.
Venti: Without further ado...
Venti: I suppose I can play faster if my only audience is the wind.
Venti
Paimon: It actually opened! You're not entirely useless, Tone-Deaf Bard!
Jean: This is it. We are now entering Stormterror's Lair.
Jean: Watch yourselves. Let's move.

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