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Song of the Dragon and Freedom

Prologue: Act III
Typearchon
Requires AR18
ReferenceMondstadt
SeriesPrologue: Act III
Number of Quests9
Table of Contents
Stats
Rewards
Quests
Rewards
Adventure EXP x 3075
Mora x 91400
Adventurer's Experience x 34
Mystic Enhancement Ore x 13
Fine Enhancement Ore x 28
Primogem x 80
Favonius Warbow x 1
Memory of Roving Gales x 1
"Pile 'Em Up" x 3
Quests
Quest NumTitleTasksReward
# 1Abyss Mage

You used the Holy Lyre der Himmel to summon Stormterror, only to be prevented from saving it due to the interference of the Abyss Order. But you haven't given up yet — and Diluc has been able to swiftly obtain a new lead...
• Meet Diluc at the Winery
• Talk to Diluc
• Defeat the assailants
x 3075
x 91400
x 34
x 13
# 2Hurdle

You came to Stormterror's Lair to once again attempt Dvalin's rescue. However, it is surrounded by wind barriers made by Stormterror, and the dark forces at work have no intention of letting you break through those barriers so easily.
• Go to the entrance of Stormterror's Lair
• Defeat the assailants
• Disperse the wind barrier
x 350
x 10725
x 4
x 2
# 3Empty Abode

Assailed by many enemies, you realize that this road will not be an easy one. The way into Stormterror's Lair is strewn with obstacles, and so you must proceed with caution to find a path along the ruined walls.
• Go towards Stormterror's Lair
• Enter the tower
• Find a way through the wind barrier
• Go to the upcurrent
• Look for a way to the top of the tower
• Enter the tower
• Go towards the top of the tower
x 300
x 8775
x 3
x 28
# 4Light Guiding Ceremony

The entrance to Stormterror's Lair is just ahead, but the light seals bar the way in. You must once again face a trial in order to break those seals.
• Investigate the seal at the top of the tower
• Talk to Venti
• Break the seal in Stormterror's Lair
• Break the seal in Stormterror's Lair
• Break the seal in Stormterror's Lair
x 375
x 80
x 11325
x 4
x 2
# 5Calm Before the Storm

The three light seals have each been broken by you in their turn, and the path to the decisive showdown is open. You once again return to the lair's entrance to put an end to things.
• Activate the seal at the entrance
• Go back to the top of the tower
x 275
x 8000
x 3
x 9
# 6A Long Shot

After a long and daring pursuit of Dvalin, who has been led astray by the Abyss Mages, you are about to finally confront him once and for all.
• Venture beyond the seal
• Ride the winds to defeat Dvalin
• Defeat Dvalin
x 425
x 30
x 12400
x 1
x 5
x 3
# 7When the Wind Dies Down

You finally managed to save Dvalin. Is this where the story of the wind ends?
• Destroy the hilichurls' barricades
• Talk to Otto
• Talk to Amber
• Chat to the locals (Cyrus)
• Chat to the locals (Nimrod)
• Chat to the locals (Grace)
• Go to Good Hunter
• Take a seat by Amber
• Talk to Amber
x 275
x 8000
x 3
x 9
# 8Ending Note

Amber says that Jean is waiting for you at the Cathedral. Apparently, it's something to do with the Holy Lyre der Himmel...
• Meet Jean and Venti at the Cathedral
• Talk to Barbara
• Find Venti at Windrise
x 375
x 30
x 11325
x 1
x 4
x 2

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