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Monstadt Dungeons List

Deep Within the Temple of the Wolf
The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Cavalry Captain Kaeya to the Temple of the Wolf and stop Stormterror from gaining the power within.
Hilichurl Stronghold
Kaeya Quest Dungeon 3
Hilichurl Nest
Kaeya Quest Dungeon 3
Small Cave Base
Dungeon Description 4
Small Cave Base
Dungeon Description 5
Small Rock Cave Domain
Dungeon Description 6
Ruin Ambush Point
Barbara Storyline Dungeon 1
Hilichurl Small Base
Barbara Storyline Dungeon 1
Hilichurl Large Base
Barbara Storyline Dungeon 1
Hidden Teardrop in the Heart of the Jungle
The party has come to a secret ruin hidden deep in a jungle. One of Dvalin's powerful teardrops lies within. Head inside with Jean and Diluc to track it down.
Realm Within
Realm Within
Realm of Clouds Dungeon Gameplay Test
Forest Style Dungeon Gameplay Test
Character Combat Test
Character Combat Test
Low-Temp Stage White-Box
Low-Temp Stage White-Box
Mobile Platform Test
Mobile Platform Test
Combat Performance Test
Combat Performance Test
Charging Pile Power Supply White-Box
Charging Pile Power Supply White-Box
Elemental Reaction Scenario White Box
Elemental Reaction Scenario White Box
New Artifact Factor Test Stage 1
New Artifact Factor Test Stage 1
New Artifact Factor Test Stage 2
New Artifact Factor Test Stage 2
Night Cycling Dungeon
Cycling Dungeon - Cryo
Stage Gameplay White-Box CX
Charging Pile Power Supply White-Box
Monster Element Resistance Dungeon
Monster Element Resistance Dungeon
Dungeon Function White-Box Test
Dungeon Function White-Box Test
Shield Gameplay White-Box Test
Shield Gameplay White-Box Test
Retrieve the Treasure
The Abyss Mage has fled into the Domain.
Brave the Domain and retrieve Klee's treasure!
Geo White-Box Test
Geo White-Box Test
TA Test Stage
Geo White-Box Test
Random Orbital Spheres Test Stage 1
Random Orbital Spheres Test Stage 1
Random Orbital Spheres Test Stage 2
Random Orbital Spheres Test Stage 2
Challenge Factor Test 1
Dungeon Function White-Box Test
Challenge Factor Test 2
Dungeon Function White-Box Test
Challenge Factor Test 3
Dungeon Function White-Box Test
Challenge Factor Test 4
Dungeon Function White-Box Test
Challenge Factor Test 5
Dungeon Function White-Box Test
Challenge Factor Test 6
Dungeon Function White-Box Test
Challenge Factor Test 7
Dungeon Function White-Box Test
Challenge Factor Test 8
Dungeon Function White-Box Test
Challenge Factor Test 9
Dungeon Function White-Box Test
Challenge Factor Test 10
Dungeon Function White-Box Test
Challenge Factor Test 11
Dungeon Function White-Box Test
Challenge Factor Test 12
Dungeon Function White-Box Test
Realm Within - Challenge Gameplay Test
Realm Within - Challenge Gameplay Test
Stage Gameplay Test
Stage Gameplay Test
Deep Within the Temple of the Falcon
The Knights of Favonius have been mobilized to contain Stormterror's destructive rampage. Venture forth with Amber the Outrider to the Temple of the Falcon and stop Stormterror from gaining the power within.
Find the Stolen Book
The thief seems to be hiding inside this ruin...
Deep Within the Temple of the Lion
The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Lisa the Librarian to the Temple of the Lion and stop Stormterror from gaining the power within.
Fatui Camp
Diluc's Adventure
Kaeya Combat Training Quest Dungeon
Use Kaeya to take on this challenge
Jean and Amber's Combat Training Quest Dungeon
Use Jean and Amber to take on this challenge
Lisa's Resident Dungeon Bottom
Lisa's Combat Dungeon Blank Model
Hunt Down the Abyss Mage
The Abyss Mage has disappeared somewhere deep inside this underground ruin.
Do not spare this evildoer.
Retrieve the Holy Lyre der Himmel
The treasure of Mondstadt and the power of the Anemo Archon will not simply be handed over quietly.
Defeat the guards inside and take back the Holy Lyre der Himmel.
Secret Ingredient
Xiangling is sure that the ingredient she's looking for is hidden somewhere in the depths of this domain.
So fight your way to the far end and retrieve it — if you've got the guts!
The Great Adventurer Stanley
Ellin asked you to search for the greenhorn adventurer Jack within the Temple of the Lion. It seems he is traveling together with the legendary adventurer, Stanley.
Stage Gameplay Black-Box Test
Stage Gameplay Black-Box Test
Cloud Retainer's Abode
Herein lies the abode of Cloud Retainer. The adeptus desires not to see guests, and the way is shut. A lack of care for where one lays their head is common among all who live. Do you truly wish to enter?
Cloud Retainer's Abode
Herein lies the abode of Cloud Retainer. The adeptus desires not to see guests, and the way is shut. A lack of care for where one lays their head is common among all who live. Do you truly wish to enter?
Deserted Ruins of Thermadon
Recently discovered underground ruins. Even though the Guild keeps warning of the dangers hidden inside, nothing can go wrong with Bennett by your side, right?
Deserted Ruins of Eya
Recently discovered underground ruins. Even though the Guild has repeatedly expressed safety concerns about venturing inside, nothing can go wrong with Bennett by your side, right?
Abyssal Traces
The abyssal traces have led you back here. Will the Abyss Herald rear its head and let you witness its transformation brought upon by the Abyssal Gospel?
Behind Enemy Lines
After winning Schubert's trust, he has decided to take to you to see his "friends from a distant land."
The Fatui may be skulking within, so make sure to be fully prepared before stepping forward to investigate.
Police Detention Center
A location being used by the Police Station for temporarily detaining criminals. As well as being heavily guarded, there are also all manner of mechanisms to prevent criminals from escaping.
The Omnipresent God
Not Open Yet(test)
Hidden Mountain Base
Following the intelligence you got from Ippei, you discover the Takatsukasa Clan's hidden base.
The Tenryou Commission is in a precarious state, and Kujou Kamaji has not returned. You do not yet know what has happened in this place...
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???(test)
Tenryou Commission Headquarters
Tenryou Commission Headquarters
Lost Treasure of Arcadia
Lost treasures reveal themselves only to those with true wisdom. Having solved the mystery of Arcadia, you finally arrive at the site of the treasure...
Storming Terror
After a long and daring pursuit of Dvalin, who has been led astray by the Abyss Mages, you are about to finally confront him once and for all.
Cleanse Stormterror
Stormterror Boss Battle - Stage Two
Cipher for the Ciphertext
A ciphertext written by an Abyss Mage for an Abyss Mage.
The simplest way to read it is to find an Abyss Mage, of course...
Stormterror - The First Encounter
The First Battle of Mondstadt and Stormterror
The Reward for Courage is Flight
Raptor is lurking somewhere deep inside this temple. You cannot let him escape again.
Use what you've learned about gliding to take him down.
The Reward for Courage is Flight
Raptor is lurking somewhere deep inside this temple. You cannot let him escape again.
Use what you've learned about gliding to take him down.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area.
Defeat them all to prove your courage to the Adventurers' Guild.
New Character Pattern White-Box
Required Element: Pyro
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area. Defeat them all to prove your courage to the Adventurers' Guild.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area. Defeat them all to prove your courage to the Adventurers' Guild.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area.
Defeat them all to prove your courage to the Adventurers' Guild.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area. Defeat them all to prove your courage to the Adventurers' Guild.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area.
Defeat them all to prove your courage to the Adventurers' Guild.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area. Defeat them all to prove your courage to the Adventurers' Guild.
Ascend: Clear the Ruins
A huge number of monsters established their camp in the ruins, threatening the safety of the area.
Defeat them all to prove your courage to the Adventurers' Guild.
Memories: Storming Terror I
Now that the Stormterror crisis has passed, it's clear skies above Mondstadt once again.
However, the memory of facing Dvalin in the sky amidst the storms is ever so vivid.
Relive your memories and once again partake in the battle. Maybe you'll learn something new.
Memories: Storming Terror II
Now that the Stormterror crisis has passed, it's clear skies above Mondstadt once again.
However, the memory of facing Dvalin in the sky amidst the storms is ever so vivid.
Relive your memories and once again partake in the battle. Maybe you'll learn something new.
Memories: Storming Terror III
Now that the Stormterror crisis has passed, it's clear skies above Mondstadt once again.
However, the memory of facing Dvalin in the sky amidst the storms is ever so vivid.
Relive your memories and once again partake in the battle. Maybe you'll learn something new.
Memories: Storming Terror IV
Now that the Stormterror crisis has passed, it's clear skies above Mondstadt once again.
However, the memory of facing Dvalin in the sky amidst the storms is ever so vivid.
Relive your memories and once again partake in the battle. Maybe you'll learn something new.
Memories: Storming Terror V
Now that the Stormterror crisis has passed, it's clear skies above Mondstadt once again.
However, the memory of facing Dvalin in the sky amidst the storms is ever so vivid.
Relive your memories and once again partake in the battle. Maybe you'll learn something new.
Memories: Storming Terror VI
Now that the Stormterror crisis has passed, it's clear skies above Mondstadt once again.
However, the memory of facing Dvalin in the sky amidst the storms is ever so vivid.
Relive your memories and once again partake in the battle. Maybe you'll learn something new.
Stage Test
White-Box
Mist Labyrinth
It is said that deep within the Mist Labyrinth lies an ancient treasure cache left by the ancients, guarded by hordes of cursed monsters. Legend has it that anyone who can complete the trial by defeating 100 monsters that dwell within the labyrinth will be rewarded with handsome treasures. Though one must be wary of the ever-dwindling countdown timer in the labyrinth, and the ever-growing ferocity of the monsters within.
Explore: Fallen Fortress
Deep in the ruins, you discovered an ancient fortress occupied by monsters. You'll need to go deeper if you want to find the treasure...
Pyro Trial
Required Element: Pyro
Electro Trial
Required Element: Pyro
Overloaded & Superconduct Trial
Required Element: Pyro
Swirl Trial
Required Element: Pyro
Burning & Melt Trial
Required Element: Pyro
Investigate the turmoil in the Depths of the Ruins
An unsettling turmoil has come to this once silent temple. Perhaps it's the stirrings of monsters who seek to disturb Mondstadt's peace. Such things should not be taken lightly...
Recommended Element: Pyro
Explore: Ancient Township Ruins
You come across a township deep within the old temple grounds. You'll need to go deeper if you want to find the treasure...
Recommended Element: Electro/Anemo/Cryo
Trial: Temporary Weekly Dungeon
In these ruins, you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to take the path of thorns and face formidable enemies.
Recommended Element: Pyro/Electro
Trial: Scorching Fire and Raging Lightning
In these ruins you discover a now destroyed training ground belonging to an ancient civilization. To pass this trial, you need to take hold of vicious fire and crackling lightning to take down your enemy.
Explore: Windy Cliff
Though it lies deep underground, the strong winds filled every corridor of the ruin. Don't be discouraged! Find the treasure deep within the ruin!
Investigate: Secret Hideout
These ruins show signs of monster activity.
This threat cannot go unaddressed if Mondstadt is to remain safe.
Amber Dungeon Personal Challenge Stage 2
Amber Dungeon Personal Challenge Stage 2
Amber's Tutorial Challenges
Amber's Tutorial Challenges
Kaeya's Challenges Test
Kaeya's Challenges Test
Investigate: Secret Hideout
Signs show monster activities within the ruin.
For the safety of Mondstadt, any threat has to be dealt with.
Explore: Travels of the Moonlit Venturer
Beneath the labyrinth lies the unexplored Moonlit Wonderland, a trove of pots and kettles. Search for what hidden treasures await discovery there.
Realm Within - Challenge Test 2
Realm Within - Challenge Test 2
Explore: Tarry Among the Peach Blossoms
This place was once a paradise from someone's dreams. Search through its former bountiful blossoms and restore peace to the land once more.
Battle in the Clouds Challenge Gameplay Test 2
Battle in the Clouds Challenge Gameplay Test 2
Explore: Voyage to the Sanguine Sky
This is the Realm of Clouds. Guizhong, its former ruler, acquired several ancient and evil artifacts during her research into mechanics. The adepti created this realm to contain them.
Explore: Lucky Encounter in the Clouds
Only by a stroke of luck may one chance upon this paradise enveloped by clouds and mist. Though it appears serene from the outside, there is peril to be found within.
Elemental Trial: Vaporize
Master the Vaporize reaction using Hydro and Pyro through this challenge.
Elemental Trial: Melt
Master the Melt reaction using Pyro and Cryo through this challenge.
Elemental Trial: Overloaded
Master the Overloaded reaction using Pyro and Electro through this challenge.
Elemental Trial: Superconduct
Master the Superconduct reaction using Cryo and Electro through this challenge.
Elemental Trial: Electro-Charged
Master the Electro-Charged reaction using Electro and Hydro through this challenge.
Elemental Trial: Frozen
Master the Frozen reaction using Cryo and Hydro through this challenge.
Elemental Trial: Crystallize
Master the Crystallize reaction between Geo and Hydro, Pyro, Cryo and Electro through this challenge.
Elemental Trial: Swirl
Master the Swirl reaction between Anemo and Hydro, Pyro, Cryo and Electro through this challenge.
Wargame: Ancient Rock Drake I
Challenge a Revived Primo Geovishap that constantly changes Elemental Type.
Even in its long dreams, it would constantly draw energy from the ley lines, perhaps waiting for the day to come when it could rise to meet the sun once more and unleash its long-festering fury, shattering rocks and tearing mountains asunder.
Wargame: Ancient Rock Drake II
Challenge a Revived Primo Geovishap that constantly changes Elemental Type.
Even in its long dreams, it would constantly draw energy from the ley lines, perhaps waiting for the day to come when it could rise to meet the sun once more and unleash its long-festering fury, shattering rocks and tearing mountains asunder.
Battlesong: Ingenious Impermanence I
Challenge the paired Maguu Kenki: Lone Gale and Galloping Frost.
A pair of mysterious puppets lost in the endless process of honing their combat skills finally meet the fearless windborne one in the depths of the world.
Their mechanical bodies and hearts may keep them alive for a thousand years or more, but how many worthy foes can they meet in that time, and how many legendary battles will they fight?
Battlesong: Ingenious Impermanence II
Challenge the paired Maguu Kenki: Lone Gale and Galloping Frost.
A pair of mysterious puppets lost in the endless process of honing their combat skills finally meet the fearless windborne one in the depths of the world.
Their mechanical bodies and hearts may keep them alive for a thousand years or more, but how many worthy foes can they meet in that time, and how many legendary battles will they fight?
Lament: Bitter Hate I
Challenge the Hateful Oceanid, which now shows its true face to its foes.
Having lost its territory and with no access to tranquil waters, the Oceanid writhes in endless grief, longing for all living things to hear the song of the waves and to at last taste the bitterness of tears.
Lament: Bitter Hate II
Challenge the Hateful Oceanid, which now shows its true face to its foes.
Having lost its territory and with no access to tranquil waters, the Oceanid writhes in endless grief, longing for all living things to hear the song of the waves and to at last taste the bitterness of tears.
Windborne Triple Crown
Challenge the Hateful Oceanid, the Revived Primo Geovishap, and the paired Maguu Kenki each in turn!
There is such a thing as "the rule of three": Good omens must appear three times for good fortune to follow, a true victory requires winning three rounds in succession, and of course, it's good manners to bow thrice at the curtain call.
Domain of Mastery: Biting Frost I
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Biting Frost II
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Biting Frost III
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Biting Frost IV
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frosted Altar I
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frosted Altar II
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frosted Altar III
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frosted Altar IV
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frozen Abyss I
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frozen Abyss II
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frozen Abyss III
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Frozen Abyss IV
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Realm of Slumber I
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Realm of Slumber II
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Realm of Slumber III
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Realm of Slumber IV
Massive Cryo energy is coursing through this freezing ancient sacrificial altar.
The bone-piercing cold even makes traversal difficult.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Forgery: Altar of the Falls I
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Altar of the Falls II
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Altar of the Falls III
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Altar of the Falls IV
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: City of Reflections I
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: City of Reflections II
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: City of Reflections III
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: City of Reflections IV
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Submerged Valley I
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Submerged Valley II
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Submerged Valley III
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Submerged Valley IV
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Ruins of Thirsting Capital I
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Ruins of Thirsting Capital II
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Ruins of Thirsting Capital III
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Ruins of Thirsting Capital IV
Massive amounts of Hydro energy are coursing through this damp ancient sacrificial altar.
The intense humidity inside will increase your skills' CD duration.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Not yet available
Not yet available
Not yet available
Not yet available
Not yet available
Not yet available
Domain of Blessing: Fires of Purification I
The Ley Line Monolith inside this ancient Ley Line Altar is coveted by the monsters crowding the altar.
You shall earn priceless Artifacts if you protect the Ley Line Monolith from the monsters with the power of Pyro.
Domain of Blessing: Fires of Purification I
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Fires of Purification II
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Fires of Purification III
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Fires of Purification IV
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Fires of Purification V
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Fires of Purification VI
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Fires of Purification VIII
This ancient blessed altar is filled with Pyro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Dance of Steel I
This ancient blessed altar is filled with monsters that fear pure, brute force.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Dance of Steel II
This ancient blessed altar is filled with monsters that fear pure, brute force.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Dance of Steel III
This ancient blessed altar is filled with monsters that fear pure, brute force.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Dance of Steel IV
This ancient blessed altar is filled with monsters that fear pure, brute force.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Dance of Steel V
This ancient blessed altar is filled with monsters that fear pure, brute force.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Flames and Frost VI
This ancient blessed altar is filled with Pyro and Hydro-fearing monsters.
You shall earn priceless Artifacts, if — and only if — you can pass the trial.
Domain of Blessing: Unyielding I
Those who are tough in spirit and body and who are not afraid of suffering pain shall gain the protection of this ritual site.
Those who conquer the trial within have a chance to obtain precious artifacts, and with them, the power to achieve dreams yet far-off.
Domain of Blessing: Unyielding II
Those who are tough in spirit and body and who are not afraid of suffering pain shall gain the protection of this ritual site.
Those who conquer the trial within have a chance to obtain precious artifacts, and with them, the power to achieve dreams yet far-off.
Domain of Blessing: Unyielding III
Those who are tough in spirit and body and who are not afraid of suffering pain shall gain the protection of this ritual site.
Those who conquer the trial within have a chance to obtain precious artifacts, and with them, the power to achieve dreams yet far-off.
Domain of Blessing: Unyielding IV
Those who are tough in spirit and body and who are not afraid of suffering pain shall gain the protection of this ritual site.
Those who conquer the trial within have a chance to obtain precious artifacts, and with them, the power to achieve dreams yet far-off.
Domain of Blessing: Autumn Hunt I
At this altar where red leaves flutter in the wind, summer and autumn are separated into two spheres, one where Cryo is enhanced, the other where Pyro is enhanced.
Those of profound skill who can master the trial within have a chance to obtain precious artifacts and receive help in their pursuit of that which may otherwise be untraceable.
Domain of Blessing: Autumn Hunt II
At this altar where red leaves flutter in the wind, summer and autumn are separated into two spheres, one where Cryo is enhanced, the other where Pyro is enhanced.
Those of profound skill who can master the trial within have a chance to obtain precious artifacts and receive help in their pursuit of that which may otherwise be untraceable.
Domain of Blessing: Autumn Hunt III
At this altar where red leaves flutter in the wind, summer and autumn are separated into two spheres, one where Cryo is enhanced, the other where Pyro is enhanced.
Those of profound skill who can master the trial within have a chance to obtain precious artifacts and receive help in their pursuit of that which may otherwise be untraceable.
Domain of Blessing: Autumn Hunt IV
At this altar where red leaves flutter in the wind, summer and autumn are separated into two spheres, one where Cryo is enhanced, the other where Pyro is enhanced.
Those of profound skill who can master the trial within have a chance to obtain precious artifacts and receive help in their pursuit of that which may otherwise be untraceable.
Domain of Forgery: Electrostatic Field I
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Electrostatic Field II
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Electrostatic Field III
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Electrostatic Field IV
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundercloud Altar I
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundercloud Altar II
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundercloud Altar III
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundercloud Altar IV
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundering Ruins I
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundering Ruins II
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundering Ruins III
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Thundering Ruins IV
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Trial Grounds of Thunder I
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Trial Grounds of Thunder II
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Trial Grounds of Thunder III
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Forgery: Trial Grounds of Thunder IV
Massive Electro energy is coursing through this thundering ancient sacrificial altar.
The dispersed Electro elements constantly dispel Energy.
You shall earn Weapon Ascension Materials, if — and only if — you can pass the trial.
Domain of Mastery: Abyss of Embers I
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Abyss of Embers II
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Abyss of Embers III
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Abyss of Embers IV
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Altar of Flames I
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Altar of Flames II
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Altar of Flames III
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Altar of Flames IV
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Heart of the Flames I
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Heart of the Flames II
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Heart of the Flames III
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Heart of the Flames IV
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Circle of Embers I
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Circle of Embers II
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Circle of Embers III
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Domain of Mastery: Circle of Embers IV
A massive amount of Pyro energy is coursing through this scorching ancient sacrificial altar.
You will get scorched by merely being here.
You shall earn Talent level-up materials, if — and only if — you can pass the trial.
Storm Butterfly Intermezzo I
Challenge the Pure Anemo Hypostasis.
The emerald butterfly quietly awaits the opportune moment to spread its wings and soar.
Violet Lightning Concerto I
Challenge the Pure Electro Hypostasis.
The vibrations under your feet are not the portents of an earthquake, but rather that of a raging thunderstorm...
Stone Heart Sonata I
Challenge the Pure Geo Hypostasis.
Gold-weaver, Jade-spinner.
Waltz of Earth, Wind, and Thunder
Challenge each of the three Pure Hypostases in turn.
Join in the chorus of the elements of wind, thunder, and earth.
Storm Butterfly Intermezzo II
Challenge the Pure Anemo Hypostasis.
The emerald butterfly quietly awaits the opportune moment to spread its wings and soar.
Violet Lightning Concerto II
Challenge the Pure Electro Hypostasis.
The vibrations under your feet are not the portents of an earthquake, but rather that of a raging thunderstorm...
Stone Heart Sonata II
Challenge the Pure Geo Hypostasis.
Gold-weaver, Jade-spinner.
Peculiar Wonderland
The entrance to the Peculiar Wonderland only opens at specific times, and they who enter shall face three random challenges in which they will stand the test of powerful opponents.
The origin of this Domain can no longer be known, but no matter whence it comes, its peculiar pleasures are praised by all.
The Wind from the Reeds Topples Well-Fed Trees
If you can make good use of the hole in the middle of this stage, you may be able to deal with the incoming monsters more effectively...
The Wind from the Reeds Topples Well-Fed Trees: Difficulty 1
If you can make good use of the hole in the middle of this stage, you may be able to deal with the incoming monsters more effectively...
Stop to Rest Your Weary Head, Paint the Bridge Where Adepti Tread: Difficulty 2
If you can make good use of the adeptus bridges in this stage, you may be able to deal with the incoming monsters more effectively...
In Pairs, the Swallows Come Home to Roost: Difficulty 3
In this stage, enemies will come in from two different directions. If you wish to achieve victory, you must figure out a way to fend this pincer attack off...
Three Stars Tussle for the Spotlight: Difficulty 4
In this stage, enemies will keep pouring in from three different directions. If you wish to achieve victory, you must decide which lane to tackle first...
Beauty Withers Hither While Truth Dithers Thither: Difficulty 5
In this stage, you must prevent enemies from reaching either of two different locations. Masterful placement of Veneficus Mechanici, perhaps, is the key to victory...
Rhythmic Echoes in the Pavilion: Difficulty 6
In this stage, enemies may travel by a different route to trick you. Figuring out their intended destination may yet pave the road to victory...
Empty Halls Behind Locked Doors: Difficulty 7
In this stage, a great many enemies will come forth at once. Employing your resources skillfully will increase your odds of coming out on top.
Oh, for a Steed to Traverse This Terrain: Special Mode
In this stage, a great many enemies will keep surging forth. Employing your resources skillfully is your only hope of coming out on top...
Stop to Rest Your Weary Head, Paint the Bridge Where Adepti Tread: Difficulty 3
If you can make good use of the adeptus bridges in this stage, you may be able to deal with the incoming monsters more effectively...
In Pairs, the Swallows Come Home to Roost: Difficulty 4
In this stage, enemies will come in from two different directions. If you wish to achieve victory, you must figure out a way to fend this pincer attack off...
Three Stars Tussle for the Spotlight: Difficulty 5
In this stage, enemies will keep pouring in from three different directions. If you wish to achieve victory, you must decide which lane to tackle first...
Beauty Withers Hither While Truth Dithers Thither: Difficulty 6
In this stage, you must prevent enemies from reaching either of two different locations. Masterful placement of Veneficus Mechanici, perhaps, is the key to victory...
Rhythmic Echoes in the Pavilion: Difficulty 7
In this stage, enemies may travel by a different route to trick you. Figuring out their intended destination may yet pave the road to victory...
Trial Domain: Plunge Attack Theme
Trial Domain: Plunge Attack Theme
Trial Domain: Shield Theme
Trial Domain: Shield Theme
Trial Domain: Healing Theme
Trial Domain: Healing Theme
Trial Domain: Elemental Reaction Theme
Trial Domain: Elemental Reaction Theme
Trial Domain: Melee Attack Theme
Trial Domain: Melee Attack Theme
Trial Domain: Ranged Attack Theme
Trial Domain: Ranged Attack Theme
Vishap's Rest
A group of vishaps that have consumed an Irminsul Fruit Fragment have dominion over this Domain. When defeated, the digested fragments will manifest themselves as volatile High-Energy Crystal Cores...
Where Shadows Writhe
In this Domain, the agitation of the Irminsul Fruit's energies has resulted in a Plasma Field that constantly encroaches upon the challenge area. Those who walk within the Plasma Field shall be subject to the assault of lightning.
Frost-Worn Space
A Frostarm Lawachurl and the creatures under its command dwell within this Domain. These sniveling supplicants, the Attendants, will likely do everything in their power to defend their lord.
Domain of Deceit
Energy Amplifier - Unique Dragon's Tear
Domain of Chaos
Energy Amplifier - Unique Dragon's Tear
Domain of Furious Thunder
Energy Amplifier - Unique Dragon's Tear
Domain of Heresy
Energy Amplifier - Unique Dragon's Tear
Domain of Deceit
Energy Amplifier - Unique Dragon's Tear
Domain of Chaos
Energy Amplifier - Unique Dragon's Tear
Domain of Furious Thunder
Energy Amplifier - Unique Dragon's Tear
Domain of Heresy
Energy Amplifier - Unique Dragon's Tear
Domain of Deceit
Energy Amplifier - Unique Dragon's Tear
Domain of Chaos
Energy Amplifier - Unique Dragon's Tear
Domain of Furious Thunder
Energy Amplifier - Unique Dragon's Tear
Domain of Heresy
Energy Amplifier - Unique Dragon's Tear
Domain of Deceit
Energy Amplifier - Unique Dragon's Tear
Domain of Chaos
Energy Amplifier - Unique Dragon's Tear
Domain of Furious Thunder
Energy Amplifier - Unique Dragon's Tear
Domain of Heresy
Energy Amplifier - Unique Dragon's Tear
Slumber Spirit's Bridge
In this Stage, enemies will be coming from a single direction. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
Slumber Spirit's Bridge
In this Stage, enemies will be coming from a single direction. If you wish to achieve victory, you must pay close attention to the Stage and the way enemies arrive.
Autumnal Resplendence
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Twin Swallows' Arrival
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Springtide Advent
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Dream Pavilion
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Slumber Spirit's Bridge
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Autumnal Resplendence
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Twin Swallows' Arrival
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Springtide Advent
In this stage, enemies will be coming simultaneously from three different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Dream Pavilion
In this stage, enemies will be coming simultaneously from three different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.
Dream Pavilion
In this Stage, enemies will be coming simultaneously from two different directions. If you wish to achieve victory, you must pay close attention the Stage and the way enemies arrive.